/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* Original name: HELPER The help system unit. */ #ifndef AVALANCHE_HELP_H #define AVALANCHE_HELP_H namespace Avalanche { class AvalancheEngine; class Help { public: Help(AvalancheEngine *vm); void run(); private: struct Button { Common::KeyCode _trigger; byte _whither; }; AvalancheEngine *_vm; Button _buttons[10]; byte _highlightWas; byte _buttonNum; // How many buttons do we have on the screen at the moment? bool _holdLeft; // Is the left mouse button is still being held? void switchPage(byte which); Common::String getLine(Common::File &file); // It was a nested function in getMe(). // These two return true if we have to leave the Help: bool handleMouse(const Common::Event &event); bool handleKeyboard(const Common::Event &event); }; } // End of namespace Avalanche #endif // AVALANCHE_HELP_H