/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_RESOURCE_H #define GRIM_RESOURCE_H #include "common/archive.h" #include "common/array.h" #include "engines/grim/object.h" namespace Grim { class AnimationEmi; class CMap; class Costume; class Font; class KeyframeAnim; class Material; class Model; class EMIModel; class LipSync; class TrackedObject; class SaveGame; class Skeleton; class Sprite; class EMICostume; class Lab; class Actor; class Overlay; typedef ObjectPtr MaterialPtr; typedef ObjectPtr ModelPtr; typedef ObjectPtr CMapPtr; typedef ObjectPtr KeyframeAnimPtr; typedef ObjectPtr FontPtr; typedef ObjectPtr LipSyncPtr; typedef ObjectPtr AnimationEmiPtr; class ResourceLoader { public: ResourceLoader(); ~ResourceLoader(); CMap *loadColormap(const Common::String &fname); Costume *loadCostume(const Common::String &fname, Actor *owner, Costume *prevCost); Font *loadFont(const Common::String &fname); KeyframeAnim *loadKeyframe(const Common::String &fname); Material *loadMaterial(const Common::String &fname, CMap *c, bool clamp); Model *loadModel(const Common::String &fname, CMap *c, Model *parent = NULL); EMIModel *loadModelEMI(const Common::String &fname, EMICostume *costume); LipSync *loadLipSync(const Common::String &fname); Skeleton *loadSkeleton(const Common::String &fname); Sprite *loadSprite(const Common::String &fname, EMICostume *costume); AnimationEmi *loadAnimationEmi(const Common::String &filename); Overlay *loadOverlay(const Common::String &filename); Common::SeekableReadStream *openNewStreamFile(Common::String fname, bool cache = false) const; ModelPtr getModel(const Common::String &fname, CMap *c); CMapPtr getColormap(const Common::String &fname); KeyframeAnimPtr getKeyframe(const Common::String &fname); LipSyncPtr getLipSync(const Common::String &fname); AnimationEmiPtr getAnimationEmi(const Common::String &fname); void uncacheModel(Model *m); void uncacheColormap(CMap *c); void uncacheKeyframe(KeyframeAnim *kf); void uncacheLipSync(LipSync *l); void uncacheAnimationEmi(AnimationEmi *a); struct ResourceCache { char *fname; byte *resPtr; uint32 len; }; static Common::String fixFilename(const Common::String &filename, bool append = true); private: Common::SeekableReadStream *loadFile(const Common::String &filename) const; Common::SeekableReadStream *getFileFromCache(const Common::String &filename) const; ResourceLoader::ResourceCache *getEntryFromCache(const Common::String &filename) const; void putIntoCache(const Common::String &fname, byte *res, uint32 len) const; void uncache(const char *fname) const; mutable Common::Array _cache; mutable bool _cacheDirty; mutable int32 _cacheMemorySize; Common::List _emiModels; Common::List _models; Common::List _colormaps; Common::List _keyframeAnims; Common::List _lipsyncs; Common::List _emiAnims; }; extern ResourceLoader *g_resourceloader; } // end of namespace Grim #endif