/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SKYMAIN_H #define SKYMAIN_H #include #include "common/engine.h" #include "common/util.h" #include "common/timer.h" #include "sound/mixer.h" #include "sky/sound.h" #include "sky/text.h" #include "sky/disk.h" #include "sky/struc.h" #include "sky/screen.h" #include "sky/music/musicbase.h" #include "sky/music/adlibmusic.h" #include "sky/music/gmmusic.h" #include "sky/music/mt32music.h" #include "sky/mouse.h" #include "sky/control.h" #include "common/config-file.h" struct SystemVars { uint32 systemFlags; uint32 gameVersion; uint32 mouseFlag; uint16 language; uint32 currentPalette; uint16 gameSpeed; bool pastIntro; }; class SkyLogic; class SkyScreen; class SkyControl; class SkyState : public Engine { void errorString(const char *buf_input, char *buf_output); protected: byte _game; byte _key_pressed; //intro related byte *_introTextSpace; byte *_introTextSave; uint16 _debugMode; uint16 _debugLevel; bool _paintGrid; int _numScreenUpdates; Timer *_timer; FILE *_dump_file; int _number_of_savegames; int _sdl_mouse_x, _sdl_mouse_y; SkySound *_skySound; SkyDisk *_skyDisk; SkyText *_skyText; SkyLogic *_skyLogic; SkyMouse *_skyMouse; SkyScreen *_skyScreen; SkyControl *_skyControl; SkyMusicBase *_skyMusic; GameDetector *_detector; // necessary for music public: SkyState(GameDetector *detector, OSystem *syst); virtual ~SkyState(); static bool isDemo(void); static bool isCDVersion(void); static Compact *fetchCompact(uint32 a); static void **fetchItem(uint32 num); static void **_itemList[300]; static SystemVars _systemVars; //intro related void prepareText(uint32 *&cmdPtr); void showIntroText(uint32 *&cmdPtr); void removeText(uint32 *&cmdPtr); void introFx(uint32 *&cmdPtr); void introVol(uint32 *&cmdPtr); protected: void logic_engine(); void delay(uint amount); void go(); //intro related static uint8 fosterImg[297 * 143]; static uint8 fosterPal[256 * 3]; void checkCommands(uint32 *&cmdPtr); void introFrame(uint8 **diffPtr, uint8 **vgaPtr, uint8 *screenData); void escDelay(uint32 pDelay); SkyText *getSkyText(); void initialise(); void initItemList(); void initVirgin(); bool intro(); bool doCDIntro(); void startTimerSequence(byte *sequence); static void timerHandler(void *ptr); void gotTimerTick(); void loadFixedItems(); void loadBase0(); static int CDECL game_thread_proc(void *param); void shutdown(); }; #endif