/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SIMON_H #define SIMON_H #include #include "common/engine.h" #include "common/util.h" #include "simon/midi.h" #include "sound/mixer.h" #include "simon/sound.h" /* Various other settings */ //#define DRAW_IMAGES_DEBUG //#define DRAW_THREE_STARS //#define DUMP_FILE_NR 8 //#define DUMP_BITMAPS_FILE_NR 8 //#define DUMP_DRAWN_BITMAPS uint fileReadItemID(File *in); #define CHECK_BOUNDS(x, y) assert((uint)(x) < ARRAYSIZE(y)) #define NUM_PALETTE_FADEOUT 32 struct Child; struct Child2; struct Item; struct FillOrCopyStruct; struct Subroutine; struct SubroutineLine; struct TimeEvent; struct ThreeValues { int16 a, b, c; }; struct HitArea { uint16 x, y; uint16 width, height; uint16 flags; uint16 id; FillOrCopyStruct *fcs; Item *item_ptr; uint16 unk3; uint16 layer; }; struct VgaPointersEntry { byte *vgaFile1; byte *vgaFile2; uint32 dd; }; struct VgaSprite { uint16 id; uint16 image; uint16 base_color; uint16 x, y; /* actually signed numbers */ uint16 unk4; uint16 priority; uint16 unk6, unk7; }; struct VgaSleepStruct { uint16 ident; byte *code_ptr; uint16 sprite_id; uint16 cur_vga_file; }; struct VgaTimerEntry { uint16 delay; byte *script_pointer; uint16 sprite_id; uint16 cur_vga_file; }; struct GameSpecificSettings; class SimonState : public Engine { public: File *_mus_file; uint16 *_mus_offsets; void playSting(uint a); byte *_vc_ptr; /* video code ptr */ uint32 *_game_offsets_ptr; const GameSpecificSettings *gss; byte _game; byte _key_pressed; typedef enum { FORMAT_NONE, FORMAT_MP3, FORMAT_WAV, FORMAT_VOC } SoundFormat; File *_game_file; byte *_stripped_txt_mem; uint _text_size; uint _stringtab_num, _stringtab_pos, _stringtab_numalloc; byte **_stringtab_ptr; Item **_itemarray_ptr; uint _itemarray_size; uint _itemarray_inited; byte *_itemheap_ptr; uint _itemheap_curpos; uint _itemheap_size; byte *_icon_file_ptr; byte *_tbl_list; byte *_code_ptr; byte **_local_stringtable; uint _string_id_local_min, _string_id_local_max; byte *_tablesheap_ptr, *_tablesheap_ptr_org, *_tablesheap_ptr_new; uint _tablesheap_size, _tablesheap_curpos, _tablesheap_curpos_org; uint _tablesheap_curpos_new; Subroutine *_subroutine_list, *_subroutine_list_org; uint _dx_surface_pitch; uint _recursion_depth; uint32 _last_vga_tick; uint16 _op_189_flags; bool _scriptvar_2; bool _run_script_return_1; bool _skip_vga_wait; bool _no_parent_notify; bool _vga_res_328_loaded; bool _hitarea_unk_3; bool _mortal_flag; bool _sync_flag_1; byte _video_var_8; bool _use_palette_delay; bool _sync_flag_2; bool _hitarea_unk_6; bool _in_callback; bool _cepe_flag; byte _copy_partial_mode; bool _fast_mode; bool _dx_use_3_or_4_for_lock; bool _mouse_pos_changed; uint16 _debugMode; uint16 _debugLevel; uint16 _language; bool _start_mainscript; bool _continous_mainscript; bool _continous_vgascript; bool _vk_t_toggle; byte _mouse_cursor; bool _vga_var9; int16 _script_unk_1; bool _vga_var6; int _x_scroll, _vga_var1, _vga_var2, _vga_var3, _vga_var5; byte _vga_var8; uint16 _midi_unk1, _midi_unk2; uint16 _vc72_var1, _vc72_var2, _vc72_var3; uint16 _vc70_var1, _vc70_var2; byte *_vga_var7; int16 _script_cond_a, _script_cond_b, _script_cond_c; uint16 _fcs_unk_1; FillOrCopyStruct *_fcs_ptr_1; Item *_subject_item, *_object_item; Item *_item_1_ptr, *_item_ptr_B; Item *_item_1; Item *_hitarea_object_item; HitArea *_last_hitarea; HitArea *_last_hitarea_2_ptr; HitArea *_last_hitarea_3; byte _left_button_down; Item *_hitarea_subject_item; HitArea *_hitarea_ptr_5, *_hitarea_ptr_7; uint _need_hitarea_recalc; uint _verb_hitarea; uint16 _hitarea_unk_4; uint _lock_counter; uint16 _video_palette_mode; uint _print_char_unk_1, _print_char_unk_2; uint _num_letters_to_print; uint _last_time; TimeEvent *_first_time_struct, *_pending_delete_time_event; uint _base_time; uint _mouse_x, _mouse_y; uint _mouse_x_old, _mouse_y_old; Item *_dummy_item_1; Item *_dummy_item_2; Item *_dummy_item_3; uint16 _lock_word; uint16 _scroll_up_hit_area; uint16 _scroll_down_hit_area; uint16 _video_var_7; uint16 _palette_color_count; byte _video_var_4; bool _video_var_5; bool _video_var_3; bool _unk_pal_flag; bool _exit_cutscene; bool _skip_speech; byte _video_var_9; uint _midi_sfx; uint _last_music_played; bool _show_preposition; bool _showmessage_flag; uint _video_num_pal_colors; uint _invoke_timer_callback; uint _vga_sprite_changed; byte *_vga_buf_free_start, *_vga_buf_end, *_vga_buf_start; byte *_vga_file_buf_org, *_vga_file_buf_org_2; byte *_cur_vga_file_1; byte *_cur_vga_file_2; uint16 _timer_1, _timer_5, _timer_4; uint16 _vga_base_delay; uint16 _vga_cur_file_2; uint16 _vga_wait_for, _vga_cur_file_id; uint16 _vga_cur_sprite_id; VgaTimerEntry *_next_vga_timer_to_process; Item *_vc_item_array[20]; Item *_item_array_6[20]; uint16 _stringid_array_2[20]; uint16 _stringid_array_3[20]; uint16 _array_4[20]; uint16 _bit_array[32]; int16 _variableArray[256]; FillOrCopyStruct *_fcs_ptr_array_3[8]; byte _fcs_data_1[8]; bool _fcs_data_2[8]; ThreeValues _threevalues_1, _threevalues_2, _threevalues_3, _threevalues_4; int _free_string_slot; byte _stringReturnBuffer[2][180]; HitArea _hit_areas[90]; VgaPointersEntry _vga_buffer_pointers[180]; VgaSprite _vga_sprites[180]; VgaSleepStruct _vga_sleep_structs[30]; uint16 *_pathfind_array[20]; uint8 _palette_backup[1024]; uint8 _palette[1024]; byte _video_buf_1[3000]; VgaTimerEntry _vga_timer_list[95]; FillOrCopyStruct *_fcs_list; byte _letters_to_print_buf[80]; MidiPlayer midi; int _num_screen_updates; int _vga_tick_counter; SimonSound *_sound; bool _effects_paused; bool _ambient_paused; bool _music_paused; int _timer_id; FILE *_dump_file; int _number_of_savegames; int _saveload_row_curpos; int _num_savegame_rows; bool _savedialog_flag; bool _save_or_load; bool _saveload_flag; int _sdl_mouse_x, _sdl_mouse_y; byte *_sdl_buf_3; byte *_sdl_buf; byte *_sdl_buf_attached; SimonState(GameDetector *detector, OSystem *syst); virtual ~SimonState(); int allocGamePcVars(File *in); Item *allocItem1(); void loginPlayerHelper(Item *item, int a, int b); void loginPlayer(); void allocateStringTable(int num); void setupStringTable(byte *mem, int num); void setupLocalStringTable(byte *mem, int num); void readGamePcText(File *in); void readItemChildren(File *in, Item *item, uint tmp); void readItemFromGamePc(File *in, Item *item); void loadGamePcFile(const char *filename); byte *allocateItem(uint size); byte *allocateTable(uint size); void alignTableMem(); Child *findChildOfType(Item *i, uint child); Child *allocateChildBlock(Item *i, uint type, uint size); void allocItemHeap(); void allocTablesHeap(); Subroutine *createSubroutine(uint a); void readSubroutine(File *in, Subroutine *sub); SubroutineLine *createSubroutineLine(Subroutine *sub, int a); void readSubroutineLine(File *in, SubroutineLine *new_table, Subroutine *sub); byte *readSingleOpcode(File *in, byte *ptr); void readSubroutineBlock(File *in); Subroutine *getSubroutineByID(uint subroutine_id); /* used in debugger */ void dumpSubroutines(); void dumpSubroutine(Subroutine *sub); void dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub); byte *dumpOpcode(byte *p); int startSubroutine(Subroutine *sub); int startSubroutineEx(Subroutine *sub); bool checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub); int runScript(); Item *getNextItemPtr(); uint getNextItemID(); uint getItem1ID() { return 1; } Item *getItem1Ptr(); Item *getItemPtrB(); byte getByte(); int getNextWord(); uint getNextVarContents(); uint getVarOrWord(); uint getVarOrByte(); uint readVariable(uint variable); void writeNextVarContents(uint16 contents); void writeVariable(uint variable, uint16 contents); void setItemParent(Item *item, Item *parent); uint itemPtrToID(Item *id); Item *derefItem(uint item); void setItemUnk3(Item *item, int value); void showMessageFormat(const char *s, ...); const byte *getStringPtrByID(uint string_id); const byte *getLocalStringByID(uint string_id); uint getNextStringID(); void addTimeEvent(uint timeout, uint subroutine_id); void delTimeEvent(TimeEvent *te); bool hasChildOfType1(Item *item); bool hasChildOfType2(Item *item); void itemChildrenChanged(Item *item); void unlinkItem(Item *item); void linkItem(Item *item, Item *parent); bool o_unk_23(uint a); void o_unk_99_simon1(uint a); void o_unk_99_simon2(uint a, uint b); void o_vga_reset(); void o_unk_101(); void fcs_unk_2(uint a); void o_unk_103(); void fcs_delete(uint a); void o_unk_108(uint a); void clear_hitarea_bit_0x40(uint hitarea); void set_hitarea_bit_0x40(uint hitarea); void set_hitarea_x_y(uint hitarea, int x, int y); bool is_hitarea_0x40_clear(uint hitarea); void delete_hitarea(uint hitarea); void addNewHitArea(int id, int x, int y, int width, int height, int flags, int unk3, Item *item_ptr); HitArea *findEmptyHitArea(); void hitarea_proc_1(); void handle_verb_hitarea(HitArea * ha); void hitarea_leave(HitArea * ha); void leaveHitAreaById(uint hitarea_id); void o_unk_114(); void o_wait_for_vga(uint a); void skip_speech(); void o_unk_120(uint a); void o_unk_126(); void o_unk_127(); void o_save_game(); void o_load_game(); void o_quit_if_user_presses_y(); void o_unk_137(uint a); void o_unk_138(); void killAllTimers(); uint getOffsetOfChild2Param(Child2 *child, uint prop); void o_unk_160(uint a); void o_unk_163(uint a); void o_unk_175(); void o_unk_176(); void o_pathfind(int x, int y, uint var_1, uint var_2); void o_unk_179(); void o_force_unlock(); void o_force_lock(); void o_read_vgares_328(); void o_read_vgares_23(); void o_clear_vgapointer_entry(uint a); void o_unk_186(); void o_fade_to_black(); ThreeValues *getThreeValues(uint a); void o_print_str(); void o_setup_cond_c(); void setup_cond_c_helper(); void o_177(); void lock(); void unlock(); void fcs_unk_proc_1(uint i, Item *item_ptr, int unk1, int unk2); void loadTextIntoMem(uint string_id); void loadTablesIntoMem(uint subr_id); uint loadTextFile(const char *filename, byte *dst); File *openTablesFile(const char *filename); void closeTablesFile(File *in); uint loadTextFile_simon1(const char *filename, byte *dst); File *openTablesFile_simon1(const char *filename); void closeTablesFile_simon1(File *in); uint loadTextFile_gme(const char *filename, byte *dst); File *openTablesFile_gme(const char *filename); void closeTablesFile_gme(File *in); void invokeTimeEvent(TimeEvent *te); bool kickoffTimeEvents(); void defocusHitarea(); void startSubroutine170(); void runSubroutine101(); void handle_unk2_hitarea(FillOrCopyStruct *fcs); void handle_unk_hitarea(FillOrCopyStruct *fcs); void hitareaChangedHelper(); void focusVerb(uint hitarea_id); HitArea *findHitAreaByID(uint hitarea_id); void showActionString(uint x, const byte *string); void video_putchar(FillOrCopyStruct *fcs, byte c); void video_fill_or_copy_from_3_to_2(FillOrCopyStruct *fcs); void video_toggle_colors(HitArea * ha, byte a, byte b, byte c, byte d); void read_vga_from_datfile_1(uint vga_id); uint get_fcs_ptr_3_index(FillOrCopyStruct *fcs); void setup_hitarea_from_pos(uint x, uint y, uint mode); void new_current_hitarea(HitArea * ha); bool hitarea_proc_2(uint a); bool hitarea_proc_3(Item *item); void f10_key(); void hitarea_stuff(); void handle_mouse_moved(); void pollMouseXY(); void draw_mouse_pointer(); void fcs_unk1(uint fcs_index); void draw_icon_c(FillOrCopyStruct *fcs, uint icon, uint x, uint y); bool has_item_childflag_0x10(Item *item); uint item_get_icon_number(Item *item); uint setup_icon_hit_area(FillOrCopyStruct *fcs, uint x, uint y, uint icon_number, Item *item_ptr); void fcs_unk_proc_2(FillOrCopyStruct *fcs, uint fcs_index); void loadIconFile(); void processSpecialKeys(); void hitarea_stuff_helper(); void startUp(uint a); void startUp_helper_2(); void startUp_helper_3(); void startUp_helper(); void showmessage_helper_3(uint a, uint b); void showmessage_print_char(byte chr); void handle_verb_clicked(uint verb); void o_set_video_mode(uint mode, uint vga_res); void set_video_mode(uint a, uint b); void set_video_mode_internal(uint mode, uint vga_res_id); void ensureVgaResLoadedC(uint vga_res); void ensureVgaResLoaded(uint vga_res); void start_vga_code(uint b, uint vga_res, uint vga_struct_id, uint c, uint d, uint f); void o_unk26_helper(uint a, uint b, uint c, uint d, uint e, uint f, uint g, uint h); void talk_with_speech(uint speech_id, uint num_1); void talk_with_text(uint num_1, uint num_2, const char *string_ptr, uint a, int b, uint c); FillOrCopyStruct *fcs_alloc(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint unk4); void render_string(uint num_1, uint color, uint width, uint height, const char *txt); void setup_hit_areas(FillOrCopyStruct *fcs, uint fcs_index); byte *setup_vga_destination(uint32 size); void vga_buf_unk_proc3(byte *end); void vga_buf_unk_proc1(byte *end); void vga_buf_unk_proc2(uint a, byte *end); void delete_memptr_range(byte *end); void setup_vga_file_buf_pointers(); void run_vga_script(); // Simon1/Simon2 video script opcodes void vc_1_dummy_op(); void vc_2_call(); void vc_3_new_thread(); void vc_4_dummy_op(); void vc_5_skip_if_neq(); void vc_6_skip_ifn_sib_with_a(); void vc_7_skip_if_sib_with_a(); void vc_8_skip_if_parent_is(); void vc_9_skip_if_unk3_is(); void vc_10_draw(); void vc_11_clear_pathfind_array(); void vc_12_delay(); void vc_13_offset_x(); void vc_14_offset_y(); void vc_15_wakeup_id(); void vc_16_sleep_on_id(); void vc_17_set_pathfind_item(); void vc_18_jump_rel(); void vc_19_chain_to_script(); void vc_20_set_code_word(); void vc_21_jump_if_code_word(); void vc_22_set_pal(); void vc_23_set_pri(); void vc_24_set_image_xy(); void vc_25_halt_thread(); void vc_26_set_window(); void vc_27_reset(); void vc_27_reset_simon1(); void vc_27_reset_simon2(); void vc_28_dummy_op(); void vc_29_stop_all_sounds(); void vc_30_set_base_delay(); void vc_31_set_palette_mode(); void vc_32_copy_var(); void vc_33_force_unlock(); void vc_34_force_lock(); void vc_35(); void vc_36_saveload_thing(); void vc_37_offset_y_f(); void vc_38_skip_if_var_zero(); void vc_39_set_var(); void vc_40_var_add(); void vc_41_var_sub(); void vc_42_delay_if_not_eq(); void vc_43_skip_if_bit_clear(); void vc_44_skip_if_bit_set(); void vc_45_set_x(); void vc_46_set_y(); void vc_47_add_var_f(); void vc_48(); void vc_49_set_bit(); void vc_50_clear_bit(); void vc_51_clear_hitarea_bit_0x40(); void vc_52_play_sound(); void vc_53_no_op(); void vc_54_no_op(); void vc_55_offset_hit_area(); void vc_56_no_op(); void vc_57_no_op(); void vc_59(); void vc_60_kill_thread(); void vc_61_sprite_change(); void vc_62_palette_thing(); void vc_63_palette_thing_2(); // Simon2 specific Video Script Opcodes void vc_64_skip_if_text(); void vc_65_palette_thing_3(); void vc_66_skip_if_nz(); void vc_67_skip_if_ge(); void vc_68_skip_if_le(); void vc_69(); void vc_70(); void vc_71(); void vc_72(); void vc_73_set_op189_flag(); void vc_74_clear_op189_flag(); void delete_vga_timer(VgaTimerEntry * vte); void vc_resume_thread(byte *code_ptr, uint16 cur_file, uint16 cur_sprite); int vc_read_var_or_word(); uint vc_read_next_word(); uint vc_read_next_byte(); uint vc_read_var(uint var); void vc_write_var(uint var, int16 value); void vc_skip_next_instruction(); bool itemIsSiblingOf(uint16 val); bool itemIsParentOf(uint16 a, uint16 b); bool vc_maybe_skip_proc_1(uint16 a, int16 b); void add_vga_timer(uint num, byte *code_ptr, uint cur_sprite, uint cur_file); VgaSprite *find_cur_sprite(); void vc_set_bit_to(uint bit, bool value); bool vc_59_helper(); void expire_vga_timers(); bool has_vgastruct_with_id(uint16 id, uint16 file); bool vc_get_bit(uint bit); void fcs_setTextColor(FillOrCopyStruct *fcs, uint value); void video_copy_if_flag_0x8_c(FillOrCopyStruct *fcs); void delete_hitarea_by_index(uint index); void fcs_unk_5(FillOrCopyStruct *fcs, uint fcs_index); void fcs_putchar(uint a); void copy_img_from_3_to_2(FillOrCopyStruct *fcs); void video_erase(FillOrCopyStruct *fcs); void dx_copy_rgn_from_3_to_2(uint b, uint r, uint y, uint x); byte *dx_lock_2(); void dx_unlock_2(); byte *dx_lock_attached(); void dx_unlock_attached(); byte *read_vga_from_datfile_2(uint id); void resfile_read(void *dst, uint32 offs, uint32 size); void go(); void openGameFile(); static int CDECL game_thread_proc(void *param); void timer_callback(); void timer_proc1(); void timer_vga_sprites(); void timer_vga_sprites_2(); void dx_clear_surfaces(uint num_lines); void dx_update_screen_and_palette(); void dump_video_script(byte *src, bool one_opcode_only); void dump_vga_file(byte *vga); void dump_vga_script(byte *ptr, uint res, uint sprite_id); void dump_vga_script_always(byte *ptr, uint res, uint sprite_id); void dump_vga_bitmaps(byte *vga, byte *vga1, int res); void dump_single_bitmap(int file, int image, byte *offs, int w, int h, byte base); void dx_clear_attached_from_top(uint lines); void dx_copy_from_attached_to_2(uint x, uint y, uint w, uint h); void dx_copy_from_attached_to_3(uint lines); void dx_copy_from_2_to_attached(uint x, uint y, uint w, uint h); void print_char_helper_1(const byte *src, uint len); void print_char_helper_5(FillOrCopyStruct *fcs); void shutdown(); byte *vc_10_depack_swap(byte *src, uint w, uint h); Item *getNextItemPtrStrange(); bool save_game(uint slot, const char *caption); bool load_game(uint slot); void showmessage_helper_2(); void print_char_helper_6(uint i); void video_putchar_newline(FillOrCopyStruct *fcs); void video_putchar_drawchar(FillOrCopyStruct *fcs, uint x, uint y, byte chr); void playMusic(uint music, uint music_unk); void checkTimerCallback(); void delay(uint delay); void o_83_helper(); void o_190_helper(uint i); void vc_58(); void timer_vga_sprites_helper(); void decodeStripA(byte *dst, byte *src, int height); void scroll_timeout(); void hitarea_stuff_helper_2(); void realizePalette(); void realizePalette_unk(); void vc_kill_thread(uint file, uint sprite); void set_dummy_cursor(); void set_volume(byte volume); void save_or_load_dialog(bool load); void o_unk_132_helper_3(); int o_unk_132_helper(bool *b, char *buf); void o_unk_132_helper_2(FillOrCopyStruct *fcs, int x); void savegame_dialog(char *buf); int display_savegame_list(int curpos, bool load, char *dst); void show_it(void *buf); char *gen_savename(int slot); RandomSource _rnd; }; void palette_fadeout(uint32 *pal_values, uint num); #endif