/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/grim/color.h" namespace Grim { Color::Color() { _vals[0] = _vals[1] = _vals[2] = 0; } Color::Color(byte r, byte g, byte b) { _vals[0] = r; _vals[1] = g; _vals[2] = b; } Color::Color(const Color &c) { _vals[0] = c._vals[0]; _vals[1] = c._vals[1]; _vals[2] = c._vals[2]; } Color::Color(uint32 c) { _vals[0] = (c >> 16) & 0xFF; _vals[1] = (c >> 8) & 0xFF; _vals[2] = c & 0xFF; } uint32 Color::toEncodedValue() { return (_vals[0] << 16) | (_vals[1] << 8) | _vals[2]; } Color &Color::operator =(const Color &c) { _vals[0] = c._vals[0]; _vals[1] = c._vals[1]; _vals[2] = c._vals[2]; return *this; } Color &Color::operator =(const Color *c) { _vals[0] = c->_vals[0]; _vals[1] = c->_vals[1]; _vals[2] = c->_vals[2]; return *this; } } // end of namespace Grim