/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_RENDERER_H #define GRAPHICS_RENDERER_H #include "common/scummsys.h" #include "common/array.h" #include "common/str.h" namespace Graphics { /** * @defgroup graphics_renderer Renderer * @ingroup graphics * * @brief API for managing renderer engines. * * @{ */ /** * List of renderer types * * It specifies which rendering driver to use */ enum RendererType : uint32 { kRendererTypeDefault = 0, kRendererTypeOpenGL = 1, kRendererTypeOpenGLShaders = 2, kRendererTypeTinyGL = 4 }; struct RendererTypeDescription { const char *code; const char *description; RendererType id; }; class Renderer { public: static Common::Array listTypes(); /** Convert a renderer code to a RendererType enum value */ static RendererType parseTypeCode(const Common::String &code); /** Get a character string code from a RendererType enum value */ static Common::String getTypeCode(RendererType type); /** Get a bitmask of available renderers */ static uint32 getAvailableTypes(); /** Perform renderer selection amongst available ones */ static RendererType getBestMatchingType(RendererType desired, uint32 available); /** Get the best matching renderer among available and supported renderers */ static RendererType getBestMatchingAvailableType(RendererType desired, uint32 supported) { return getBestMatchingType(desired, getAvailableTypes() & supported); } }; /** @} */ } // End of namespace Graphics #endif