/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef GUIMANAGER_H
#define GUIMANAGER_H
#include "common/scummsys.h"
#include "common/singleton.h"
#include "common/stack.h"
#include "common/str.h"
#include "common/list.h"
#include "common/mutex.h"
#include "gui/ThemeEngine.h"
#include "gui/widget.h"
class OSystem;
namespace Graphics {
class Font;
}
namespace Common {
struct Event;
class Keymap;
}
namespace GUI {
enum {
kIconsSetLoadedCmd = 'icns'
};
class Dialog;
class ThemeEval;
class GuiObject;
#define g_gui (GUI::GuiManager::instance())
// Height of a single text line
#define kLineHeight (g_gui.getFontHeight() + 2)
// Simple dialog stack class
// Anybody nesting dialogs deeper than 4 is mad anyway
typedef Common::FixedStack