/* Residual - A 3D game interpreter * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef GRIM_COLORMAP_H #define GRIM_COLORMAP_H #include "engines/grim/object.h" namespace Grim { class CMap : public Object { public: // Load a colormap from the given data. CMap(const Common::String &fileName, const char *data, int len); ~CMap(); const Common::String &getFilename() const { return _fname; } // The color data, in RGB format char _colors[256 * 3]; Common::String _fname; bool operator==(const CMap &c) const; }; } // end of namespace Grim #endif