/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_PRIQUEUE_H #define SAGA2_PRIQUEUE_H namespace Saga2 { template class PriorityQueue { int16 tail; // end index of queue ITEM queue[size + 1]; static int16 parentIndex(int16 index) { return index >> 1; } static int16 child1Index(int16 index) { return index << 1; } static int16 child2Index(int16 index) { return (index >> 1) + 1; } public: PriorityQueue(void) { // constructor tail = 1; } bool insert(ITEM &newItem); // insert an item bool remove(ITEM &result); // remove an item void clear(void) { tail = 1; // clear the queue } int16 getCount(void) { return tail - 1; } }; // Function to insert an element into the queue template bool PriorityQueue::insert(ITEM &newItem) { int16 index, parentIndex, newVal = (int)newItem; ITEM *qi, *parentItem; if (tail >= size + 1) return false; for (index = tail, qi = &queue[index]; index > 1; index = parentIndex, qi = parentItem) { parentIndex = PriorityQueue::parentIndex(index); parentItem = &queue[parentIndex]; if ((int)*parentItem <= newVal) break; *qi = *parentItem; } *qi = newItem; tail++; return true; } // Function to remove the lowest element from the queue template bool PriorityQueue::remove(ITEM &result) { ITEM *item = &queue[1], *child; int16 itemNum = 1, childNum, tailVal; if (tail <= 1) return false; result = *item; tail--; tailVal = (int)queue[tail]; for (;;) { childNum = child1Index(itemNum); if (childNum >= tail) break; child = &queue[childNum]; // Select the lowest of the two children if (childNum + 1 < tail && (int)child[0] > (int)child[1]) { childNum++; child++; } if ((int)*child >= tailVal) break; *item = *child; item = child; itemNum = childNum; } if (itemNum != tail) { *item = queue[tail]; } return true; } } // end of namepsace Saga2 #endif