/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef KYRA_RPG_H #define KYRA_RPG_H #if defined(ENABLE_EOB) || defined(ENABLE_LOL) #include "kyra/kyra_v1.h" #include "kyra/screen_eob.h" #include "kyra/gui_eob.h" #include "kyra/text_lol.h" namespace Kyra { struct LevelDecorationProperty { uint16 shapeIndex[10]; uint8 scaleFlag[10]; int16 shapeX[10]; int16 shapeY[10]; int8 next; uint8 flags; }; struct LevelBlockProperty { uint8 walls[4]; uint16 assignedObjects; uint16 drawObjects; uint8 direction; uint16 flags; }; struct OpenDoorState { uint16 block; int8 wall; int8 state; }; struct LevelTempData { uint8 *wallsXorData; uint16 *flags; void *monsters; void *flyingObjects; void *wallsOfForce; uint8 monsterDifficulty; }; struct EoBFlyingObject { uint8 enable; uint8 objectType; int16 attackerId; Item item; uint16 curBlock; uint16 u2; uint8 u1; uint8 direction; uint8 distance; int8 callBackIndex; uint8 curPos; uint8 flags; uint8 unused; }; class KyraRpgEngine : public KyraEngine_v1 { friend class TextDisplayer_rpg; public: KyraRpgEngine(OSystem *system, const GameFlags &flags); virtual ~KyraRpgEngine(); virtual Screen *screen() = 0; virtual Screen_Rpg *screen_rpg() = 0; virtual GUI *gui() const = 0; protected: // Startup virtual Common::Error init(); virtual Common::Error go() = 0; // Init void initStaticResource(); const uint8 **_itemIconShapes; // Main loop virtual void update() = 0; void updateEnvironmentalSfx(int soundId); // timers virtual void setupTimers() = 0; void enableSysTimer(int sysTimer); void disableSysTimer(int sysTimer); void enableTimer(int id); virtual uint8 getClock2Timer(int index) = 0; virtual uint8 getNumClock2Timers() = 0; void timerProcessDoors(int timerNum); // mouse bool posWithinRect(int posX, int posY, int x1, int y1, int x2, int y2); virtual void setHandItem(Item itemIndex) = 0; // Characters int _updateCharNum; int _updatePortraitSpeechAnimDuration; bool _fadeText; int _resetPortraitAfterSpeechAnim; int _needSceneRestore; // Items int _itemInHand; // Monsters int getBlockDistance(uint16 block1, uint16 block2); uint8 **_monsterPalettes; uint8 **_monsterShapes; int16 _shpDmX1; int16 _shpDmX2; int _monsterStepCounter; int _monsterStepMode; // Level virtual void addLevelItems() = 0; virtual void loadBlockProperties(const char *file) = 0; virtual void drawScene(int pageNum) = 0; virtual void drawSceneShapes(int start) = 0; virtual void drawDecorations(int index) = 0; virtual const uint8 *getBlockFileData(int levelIndex) = 0; void setLevelShapesDim(int index, int16 &x1, int16 &x2, int dim); void scaleLevelShapesDim(int index, int16 &y1, int16 &y2, int dim); void drawLevelModifyScreenDim(int dim, int16 x1, int16 y1, int16 x2, int16 y2); void generateBlockDrawingBuffer(); void generateVmpTileData(int16 startBlockX, uint8 startBlockY, uint8 wllVmpIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY); void generateVmpTileDataFlipped(int16 startBlockX, uint8 startBlockY, uint8 wllVmpIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY); bool hasWall(int index); void assignVisibleBlocks(int block, int direction); bool checkSceneUpdateNeed(int block); void drawVcnBlocks(); uint16 calcNewBlockPosition(uint16 curBlock, uint16 direction); virtual int clickedDoorSwitch(uint16 block, uint16 direction) = 0; int clickedWallShape(uint16 block, uint16 direction); int clickedLeverOn(uint16 block, uint16 direction); int clickedLeverOff(uint16 block, uint16 direction); int clickedWallOnlyScript(uint16 block); virtual int clickedNiche(uint16 block, uint16 direction) = 0; void processDoorSwitch(uint16 block, int openClose); void openCloseDoor(int block, int openClose); void completeDoorOperations(); uint8 *_wllVmpMap; int8 *_wllShapeMap; uint8 *_specialWallTypes; uint8 *_wllWallFlags; int _sceneXoffset; int _sceneShpDim; LevelBlockProperty *_levelBlockProperties; LevelBlockProperty *_visibleBlocks[18]; LevelDecorationProperty *_levelDecorationData; uint16 _levelDecorationDataSize; LevelDecorationProperty *_levelDecorationProperties; uint8 **_levelDecorationShapes; uint16 _decorationCount; int16 _mappedDecorationsCount; uint16 *_vmpPtr; uint8 *_vcnBlocks; uint8 *_vcfBlocks; uint8 *_vcnShift; uint8 *_vcnExpTable; uint16 *_blockDrawingBuffer; uint8 *_sceneWindowBuffer; uint8 _blockBrightness; uint8 _wllVcnOffset; uint8 **_doorShapes; uint8 _currentLevel; uint16 _currentBlock; uint16 _currentDirection; int _sceneDefaultUpdate; bool _sceneUpdateRequired; int16 _visibleBlockIndex[18]; int16 *_lvlShapeLeftRight; int16 *_lvlShapeTop; int16 *_lvlShapeBottom; char _lastBlockDataFile[13]; uint32 _hasTempDataFlags; int16 _sceneDrawVarDown; int16 _sceneDrawVarRight; int16 _sceneDrawVarLeft; int _wllProcessFlag; OpenDoorState _openDoorState[3]; int _sceneDrawPage1; int _sceneDrawPage2; const int8 *_dscShapeIndex; const uint8 *_dscDimMap; const int8 *_dscDim1; const int8 *_dscDim2; const int16 *_dscShapeX; const uint8 *_dscUnk2; const uint8 *_dscBlockMap; const int8 *_dscBlockIndex; const uint8 *_dscTileIndex; const uint8 *_dscDoorShpIndex; int _dscDoorShpIndexSize; const uint8 *_dscDoorY2; // Script virtual void runLevelScript(int block, int flags) = 0; // Gui void removeInputTop(); void gui_drawBox(int x, int y, int w, int h, int frameColor1, int frameColor2, int fillColor); virtual void gui_drawHorizontalBarGraph(int x, int y, int w, int h, int32 curVal, int32 maxVal, int col1, int col2); void gui_initButtonsFromList(const int16 *list); virtual void gui_initButton(int index, int x = -1, int y = -1, int val = -1) = 0; void gui_resetButtonList(); void gui_notifyButtonListChanged(); bool clickedShape(int shapeIndex); int _clickedShapeXOffs; int _clickedShapeYOffs; Button *_activeButtons; Button _activeButtonData[70]; Common::Array _buttonCallbacks; //bool _processingButtons; uint8 _mouseClick; bool _preserveEvents; bool _buttonListChanged; int _updateFlags; int _clickedSpecialFlag; int _compassDirection; static const uint8 _dropItemDirIndex[]; // text void drawDialogueButtons(); uint16 processDialogue(); TextDisplayer_rpg *_txt; virtual TextDisplayer_rpg *txt() { return _txt; } bool _dialogueField; const char *_dialogueButtonString[9]; const uint16 *_dialogueButtonPosX; const uint8 *_dialogueButtonPosY; int16 _dialogueButtonYoffs; uint16 _dialogueButtonW; uint16 _dialogueButtonH; const uint16 *_waitButtonPresX; const uint8 *_waitButtonPresY; const uint16 *_waitButtonPresW; int _waitButtonReverveW; int _dialogueNumButtons; int _dialogueHighlightedButton; int _currentControlMode; int _specialSceneFlag; uint8 _dialogueButtonLabelCol1; uint8 _dialogueButtonLabelCol2; int _bkgColor_1; uint8 _color1_1; uint8 _color2_1; const char *const *_moreStrings; // misc virtual void delay(uint32 millis, bool doUpdate = false, bool isMainLoop = false) = 0; void delayUntil(uint32 time, bool doUpdate = false, bool isMainLoop = false); int rollDice(int times, int pips, int inc = 0); virtual Common::Error loadGameState(int slot) = 0; virtual Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) = 0; void generateTempData(); virtual void restoreBlockTempData(int levelIndex); void releaseTempData(); virtual void *generateMonsterTempData(LevelTempData *tmp) = 0; virtual void restoreMonsterTempData(LevelTempData *tmp) = 0; virtual void releaseMonsterTempData(LevelTempData *tmp) = 0; void restoreFlyingObjectTempData(LevelTempData *tmp); void *generateFlyingObjectTempData(LevelTempData *tmp); void releaseFlyingObjectTempData(LevelTempData *tmp); virtual void *generateWallOfForceTempData(LevelTempData *tmp) { return 0; } virtual void restoreWallOfForceTempData(LevelTempData *tmp) {} virtual void releaseWallOfForceTempData(LevelTempData *tmp) {} LevelTempData *_lvlTempData[29]; const int _numFlyingObjects; uint32 _flyingObjectStructSize; void *_flyingObjectsPtr; // sound virtual bool snd_processEnvironmentalSoundEffect(int soundId, int block); virtual void snd_stopSpeech(bool) {} virtual int snd_updateCharacterSpeech() { return 0; } virtual void stopPortraitSpeechAnim() {} virtual void setupOpcodeTable() {} virtual void snd_playVoiceFile(int) {} int _environmentSfx; int _environmentSfxVol; int _envSfxDistThreshold; uint32 _activeVoiceFileTotalTime; // unused void setWalkspeed(uint8) {} void removeHandItem() {} bool lineIsPassable(int, int) { return false; } }; } // End of namespace Kyra #endif // ENABLE_EOB || ENABLE_LOL #endif