/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "hugo/hugo.h" #include "graphics/imagedec.h" namespace Hugo { enum { kMenuWidth = 320, kMenuHeight = 24, kMenuX = 5, kMenuY = 1, kButtonWidth = 20, kButtonHeight = 20, kButtonPad = 1, kButtonSpace = 5 }; enum { kCmdWhat = 'WHAT', kCmdMusic = 'MUZK', kCmdVolume = 'VOLM', kCmdLoad = 'LOAD', kCmdSave = 'SAVE', kCmdUndo = 'UNDO', kCmdText = 'TEXT', kCmdLook = 'LOOK', kCmdBomb = 'BOMB' }; TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), _vm(vm) { init(); } void TopMenu::init() { int x = kMenuX; int y = kMenuY; Graphics::Surface *surf; Common::File in; in.open("btn_1.bmp"); surf = Graphics::ImageDecoder::loadFile(in, g_system->getOverlayFormat()); _whatButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "What is it?", kCmdWhat); _whatButton->setGfx(surf); x += kButtonWidth + kButtonPad; _musicButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Music", kCmdMusic); x += kButtonWidth + kButtonPad; _volumeButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Volume", kCmdVolume); x += kButtonWidth + kButtonPad; x += kButtonSpace; _loadButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Load game", kCmdLoad); x += kButtonWidth + kButtonPad; _saveButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Save game", kCmdSave); x += kButtonWidth + kButtonPad; x += kButtonSpace; _undoButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Undo", kCmdUndo); x += kButtonWidth + kButtonPad; _textButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Text", kCmdText); x += kButtonWidth + kButtonPad; x += kButtonSpace; _lookButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Look", kCmdLook); x += kButtonWidth + kButtonPad; _bombButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Bomb", kCmdBomb); x += kButtonWidth + kButtonPad; } } // End of namespace Hugo