/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TRECISION_ACTOR_H #define TRECISION_ACTOR_H #include "trecision/struct.h" #include "common/scummsys.h" #include "common/serializer.h" namespace Trecision { #define MAXLIGHT 40 class TrecisionEngine; class Actor { TrecisionEngine *_vm; SLight _lightArea[MAXLIGHT]; SCamera _cameraArea; uint8 *_textureData; STexture _textureArea[MAXMAT]; void initTextures(); void readModel(const char *filename); void microproseHeadFix(uint32 actionNum); public: Actor(TrecisionEngine *vm); ~Actor(); SVertex *_characterArea; SVertex *_vertex; SFace *_face; SLight *_light; SCamera *_camera; STexture *_textures; int16 _textureCoord[MAXFACE][3][2]; uint32 _vertexNum; uint32 _faceNum; uint32 _lightNum; float _px, _pz; float _dx, _dz; float _theta; int _lim[6]; int _curFrame; int _curAction; void syncGameStream(Common::Serializer &ser); void actorDoAction(int action); void actorStop(); void read3D(Common::SeekableReadStreamEndian *ff); float frameCenter(SVertex *v); void updateStepSound(); bool actorRectIsValid() const; Common::Rect getActorRect() const; }; } // End of namespace Trecision #endif