/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include
#include
#include
#include
#include
#include
#include
#include
#include "dc.h"
#include "icon.h"
#include "label.h"
#include "dcutils.h"
#include
#define MAX_GAMES 100
#define MAX_DIR 100
#define MAX_PLUGIN_DIRS 100
struct Game
{
char dir[256];
char engine_id[256];
char filename_base[256];
char text[256];
Common::Language language;
Common::Platform platform;
Icon icon;
Label label;
};
struct Dir
{
char name[252];
char deficon[256];
Common::FSNode node;
};
static Game the_game;
static bool isIcon(const Common::FSNode &entry)
{
return entry.getName().hasSuffixIgnoreCase(".ICO");
}
static bool loadIcon(Game &game, Dir *dirs, int num_dirs)
{
char icofn[520];
Common::sprintf_s(icofn, "%s%s.ICO", game.dir, game.filename_base);
if (game.icon.load(icofn))
return true;
for (int i=0; idir) &&
/*!strcmp(dir, games->dir) &&*/
!scumm_stricmp(base, games->filename_base) &&
lang == games->language &&
plf == games->platform)
return false;
else
games++;
return true;
}
static int findGames(Game *games, int max, bool use_ini)
{
Dir *dirs = new Dir[MAX_DIR];
int curr_game = 0, curr_dir = 0, num_dirs = 0;
if (use_ini) {
Common::ConfigManager::Domain *appDomain =
ConfMan.getDomain(Common::ConfigManager::kApplicationDomain);
Common::ConfigManager::Domain savedAppDomain = *appDomain;
ConfMan.loadDefaultConfigFile("");
*appDomain = savedAppDomain;
const Common::ConfigManager::DomainMap &game_domains = ConfMan.getGameDomains();
for(Common::ConfigManager::DomainMap::const_iterator i =
game_domains.begin(); curr_game < max && i != game_domains.end(); i++) {
Common::Path path(Common::Path::fromConfig((*i)._value["path"]));
int j;
for (j=0; j= num_dirs) {
if (num_dirs >= MAX_DIR)
continue;
dirs[j = num_dirs++].node = Common::FSNode(path);
}
if (curr_game < max) {
Common::strcpy_s(games[curr_game].filename_base, (*i)._key.c_str());
strncpy(games[curr_game].engine_id, (*i)._value["engineid"].c_str(), 256);
games[curr_game].engine_id[255] = '\0';
strncpy(games[curr_game].dir, dirs[j].node.getPath().toString().c_str(), 256);
games[curr_game].dir[255] = '\0';
games[curr_game].language = Common::UNK_LANG;
games[curr_game].platform = Common::kPlatformUnknown;
Common::strcpy_s(games[curr_game].text, (*i)._value["description"].c_str());
curr_game++;
}
}
} else {
dirs[num_dirs++].node = Common::FSNode("");
}
while ((curr_game < max || use_ini) && curr_dir < num_dirs) {
strncpy(dirs[curr_dir].name, dirs[curr_dir].node.getPath().toString().c_str(), 251);
dirs[curr_dir].name[250] = '\0';
if (!dirs[curr_dir].name[0] ||
dirs[curr_dir].name[strlen(dirs[curr_dir].name)-1] != '/')
Common::strcat_s(dirs[curr_dir].name, "/");
dirs[curr_dir].deficon[0] = '\0';
Common::FSList files, fslist;
dirs[curr_dir++].node.getChildren(fslist, Common::FSNode::kListAll);
for (Common::FSList::const_iterator entry = fslist.begin(); entry != fslist.end();
++entry) {
if (entry->isDirectory()) {
if (!use_ini && num_dirs < MAX_DIR) {
dirs[num_dirs].node = *entry;
num_dirs++;
}
/* Toonstruck detector needs directories to be present too */
if(!use_ini)
files.push_back(*entry);
} else
if (isIcon(*entry))
Common::strcpy_s(dirs[curr_dir-1].deficon, entry->getName().c_str());
else if(!use_ini)
files.push_back(*entry);
}
if (!use_ini) {
DetectionResults detectionResults = EngineMan.detectGames(files);
DetectedGames candidates = detectionResults.listRecognizedGames();
for (DetectedGames::const_iterator ge = candidates.begin();
ge != candidates.end(); ++ge)
if (curr_game < max) {
Common::strcpy_s(games[curr_game].engine_id, ge->engineId.c_str());
Common::strcpy_s(games[curr_game].filename_base, ge->gameId.c_str());
Common::strcpy_s(games[curr_game].dir, dirs[curr_dir-1].name);
games[curr_game].language = ge->language;
games[curr_game].platform = ge->platform;
if (uniqueGame(games[curr_game].filename_base,
games[curr_game].dir,
games[curr_game].language,
games[curr_game].platform, games, curr_game)) {
Common::strcpy_s(games[curr_game].text, ge->description.c_str());
#if 0
printf("Registered game <%s> (l:%d p:%d) in <%s> <%s> because of <%s> <*>\n",
games[curr_game].text,
(int)games[curr_game].language,
(int)games[curr_game].platform,
games[curr_game].dir, games[curr_game].filename_base,
dirs[curr_dir-1].name);
#endif
curr_game++;
}
}
}
}
for (int i=0; i=6)
return -1;
ta_begin_frame();
drawBackground();
ta_commit_end();
y = 40.0;
for (int i=top_game, cnt=0; cnt<10 && i=16) {
if (selector_pos + top_game + 1 < num_games)
if (++selector_pos >= 10) {
--selector_pos;
++top_game;
}
mousey -= 16;
} else if (mousey<=-16) {
if (selector_pos + top_game > 0)
if (--selector_pos < 0) {
++selector_pos;
--top_game;
}
mousey += 16;
}
}
}
bool selectGame(char *&engineId, char *&ret, char *&dir_ret, Common::Language &lang_ret, Common::Platform &plf_ret, Icon &icon)
{
Game *games = new Game[MAX_GAMES];
int selected, num_games;
for (;;) {
num_games = findGames(games, MAX_GAMES, true);
if (!num_games)
num_games = findGames(games, MAX_GAMES, false);
{
TextureStack txstack;
for (int i=0; i= num_games)
selected = -1;
if (selected >= 0)
the_game = games[selected];
delete[] games;
if (selected>=0) {
#if 0
chdir(the_game.dir);
#else
chdir("/");
dir_ret = the_game.dir;
#endif
engineId = the_game.engine_id;
ret = the_game.filename_base;
lang_ret = the_game.language;
plf_ret = the_game.platform;
icon = the_game.icon;
return true;
} else
return false;
}
#ifdef DYNAMIC_MODULES
static int findPluginDirs(Game *plugin_dirs, int max, const Common::FSNode &base)
{
Common::FSList fslist;
int curr_dir = 0;
base.getChildren(fslist, Common::FSNode::kListDirectoriesOnly);
for (Common::FSList::const_iterator entry = fslist.begin(); entry != fslist.end();
++entry) {
if (entry->isDirectory()) {
if (curr_dir >= max)
break;
strncpy(plugin_dirs[curr_dir].dir, (*entry).getPath().toString().c_str(), 256);
strncpy(plugin_dirs[curr_dir].text, (*entry).getName().c_str(), 256);
plugin_dirs[curr_dir].icon.load(NULL, 0, 0);
curr_dir++;
}
}
return curr_dir;
}
bool selectPluginDir(Common::String &selection, const Common::FSNode &base)
{
Game *plugin_dirs = new Game[MAX_PLUGIN_DIRS];
int selected, num_plugin_dirs;
num_plugin_dirs = findPluginDirs(plugin_dirs, MAX_PLUGIN_DIRS, base);
{
TextureStack txstack;
for (int i=0; i= num_plugin_dirs)
selected = -1;
if (selected >= 0)
selection = plugin_dirs[selected].dir;
delete[] plugin_dirs;
return selected >= 0;
}
#endif