/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MATH_LINE2D_H #define MATH_LINE2D_H #include "math/vector2d.h" namespace Math { class Line2d { public: Line2d(); Line2d(const Vector2d &direction, const Vector2d &point); Line2d getPerpendicular(const Vector2d &point = Vector2d()) const; Vector2d getDirection() const; float getDistanceTo(const Vector2d &point, Vector2d *intersection) const; bool intersectsLine(const Line2d &line, Vector2d *pos) const; bool containsPoint(const Vector2d &point) const; float getYatX(float x) const; friend Common::StreamDebug &operator<<(Common::StreamDebug &dbg, const Line2d &line); private: float _a, _b, _c; }; class Segment2d { public: Segment2d(); Segment2d(const Vector2d &begin, const Vector2d &end); Segment2d(const Segment2d &other); Vector2d begin() const; Vector2d end() const; Vector2d middle() const; Line2d getLine() const; Line2d getPerpendicular(const Vector2d &point = Vector2d()) const; bool containsPoint(const Vector2d &point) const; bool intersectsLine(const Line2d &line, Vector2d *pos); bool intersectsSegment(const Segment2d &line, Vector2d *pos); Segment2d &operator=(const Segment2d &other); private: Math::Vector2d _begin, _end; }; } #endif