/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard, * which is licensed under the zlib-license (see LICENSE). * It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later). */ #include "graphics/tinygl/zgl.h" #define VERTEX_ARRAY 0x0001 #define COLOR_ARRAY 0x0002 #define NORMAL_ARRAY 0x0004 #define TEXCOORD_ARRAY 0x0008 namespace TinyGL { void glopArrayElement(GLContext *c, GLParam *param) { int i; int states = c->client_states; int idx = param[1].i; if (states & COLOR_ARRAY) { GLParam p[5]; int size = c->color_array_size; i = idx * (size + c->color_array_stride); p[1].f = c->color_array[i]; p[2].f = c->color_array[i + 1]; p[3].f = c->color_array[i + 2]; p[4].f = size > 3 ? c->color_array[i + 3] : 1.0f; glopColor(c, p); } if (states & NORMAL_ARRAY) { i = idx * (3 + c->normal_array_stride); c->current_normal.X = c->normal_array[i]; c->current_normal.Y = c->normal_array[i + 1]; c->current_normal.Z = c->normal_array[i + 2]; c->current_normal.W = 0.0f; // NOTE: this used to be Z but assigning Z again seemed like a bug... } if (states & TEXCOORD_ARRAY) { int size = c->texcoord_array_size; i = idx * (size + c->texcoord_array_stride); c->current_tex_coord.X = c->texcoord_array[i]; c->current_tex_coord.Y = c->texcoord_array[i + 1]; c->current_tex_coord.Z = size > 2 ? c->texcoord_array[i + 2] : 0.0f; c->current_tex_coord.W = size > 3 ? c->texcoord_array[i + 3] : 1.0f; } if (states & VERTEX_ARRAY) { GLParam p[5]; int size = c->vertex_array_size; i = idx * (size + c->vertex_array_stride); p[1].f = c->vertex_array[i]; p[2].f = c->vertex_array[i + 1]; p[3].f = size > 2 ? c->vertex_array[i + 2] : 0.0f; p[4].f = size > 3 ? c->vertex_array[i + 3] : 1.0f; glopVertex(c, p); } } void glopDrawArrays(GLContext *c, GLParam *p) { GLParam array_element[2]; GLParam begin[2]; begin[1].i = p[1].i; glopBegin(c, begin); for (int i=0; i < p[3].i; i++) { array_element[1].i = p[2].i + i; glopArrayElement(c, array_element); } glopEnd(c, NULL); } void glopEnableClientState(GLContext *c, GLParam *p) { c->client_states |= p[1].i; } void glopDisableClientState(GLContext *c, GLParam *p) { c->client_states &= p[1].i; } void glopVertexPointer(GLContext *c, GLParam *p) { c->vertex_array_size = p[1].i; c->vertex_array_stride = p[2].i; c->vertex_array = (float *)p[3].p; } void glopColorPointer(GLContext *c, GLParam *p) { c->color_array_size = p[1].i; c->color_array_stride = p[2].i; c->color_array = (float *)p[3].p; } void glopNormalPointer(GLContext *c, GLParam *p) { c->normal_array_stride = p[1].i; c->normal_array = (float *)p[2].p; } void glopTexCoordPointer(GLContext *c, GLParam *p) { c->texcoord_array_size = p[1].i; c->texcoord_array_stride = p[2].i; c->texcoord_array = (float *)p[3].p; } } // end of namespace TinyGL void tglArrayElement(TGLint i) { TinyGL::GLParam p[2]; p[0].op = TinyGL::OP_ArrayElement; p[1].i = i; gl_add_op(p); } void tglDrawArrays(TGLenum mode, TGLint first, TGLsizei count) { TinyGL::GLParam p[4]; p[0].op = TinyGL::OP_DrawArrays; p[1].i = mode; p[2].i = first; p[3].i = count; gl_add_op(p); } void tglEnableClientState(TGLenum array) { TinyGL::GLParam p[2]; p[0].op = TinyGL::OP_EnableClientState; switch (array) { case TGL_VERTEX_ARRAY: p[1].i = VERTEX_ARRAY; break; case TGL_NORMAL_ARRAY: p[1].i = NORMAL_ARRAY; break; case TGL_COLOR_ARRAY: p[1].i = COLOR_ARRAY; break; case TGL_TEXTURE_COORD_ARRAY: p[1].i = TEXCOORD_ARRAY; break; default: assert(0); break; } gl_add_op(p); } void tglDisableClientState(TGLenum array) { TinyGL::GLParam p[2]; p[0].op = TinyGL::OP_DisableClientState; switch (array) { case TGL_VERTEX_ARRAY: p[1].i = ~VERTEX_ARRAY; break; case TGL_NORMAL_ARRAY: p[1].i = ~NORMAL_ARRAY; break; case TGL_COLOR_ARRAY: p[1].i = ~COLOR_ARRAY; break; case TGL_TEXTURE_COORD_ARRAY: p[1].i = ~TEXCOORD_ARRAY; break; default: assert(0); break; } gl_add_op(p); } void tglVertexPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) { TinyGL::GLParam p[4]; assert(type == TGL_FLOAT); p[0].op = TinyGL::OP_VertexPointer; p[1].i = size; p[2].i = stride; p[3].p = const_cast(pointer); gl_add_op(p); } void tglColorPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) { TinyGL::GLParam p[4]; assert(type == TGL_FLOAT); p[0].op = TinyGL::OP_ColorPointer; p[1].i = size; p[2].i = stride; p[3].p = const_cast(pointer); gl_add_op(p); } void tglNormalPointer(TGLenum type, TGLsizei stride, const TGLvoid *pointer) { TinyGL::GLParam p[3]; assert(type == TGL_FLOAT); p[0].op = TinyGL::OP_NormalPointer; p[1].i = stride; p[2].p = const_cast(pointer); gl_add_op(p); } void tglTexCoordPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) { TinyGL::GLParam p[4]; assert(type == TGL_FLOAT); p[0].op = TinyGL::OP_TexCoordPointer; p[1].i = size; p[2].i = stride; p[3].p = const_cast(pointer); gl_add_op(p); }