/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard, * which is licensed under the zlib-license (see LICENSE). * It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later). */ #include "graphics/tinygl/zgl.h" #include "graphics/tinygl/zdirtyrect.h" namespace TinyGL { void glopClearColor(GLContext *c, GLParam *p) { c->clear_color = Vector4(p[1].f, p[2].f, p[3].f, p[4].f); } void glopClearDepth(GLContext *c, GLParam *p) { c->clear_depth = p[1].f; } void glopClear(GLContext *c, GLParam *p) { int mask = p[1].i; int z = (int)(c->clear_depth * ((1 << ZB_Z_BITS) - 1)); int r = (int)(c->clear_color.X * 255); int g = (int)(c->clear_color.Y * 255); int b = (int)(c->clear_color.Z * 255); tglIssueDrawCall(new Graphics::ClearBufferDrawCall(mask & TGL_DEPTH_BUFFER_BIT, z, mask & TGL_COLOR_BUFFER_BIT, r, g, b)); } } // end of namespace TinyGL