/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_RANDOM_H #define COMMON_RANDOM_H #include "common/scummsys.h" namespace Common { /** * @defgroup common_rng RNG * @ingroup common * * @brief Random number generator (RNG) implementation. * * @{ */ class String; /** * Xorshift* random number generator. Although it is definitely not suitable for * cryptographic purposes, it serves our purposes just fine. */ class RandomSource { private: uint32 _randSeed; public: /** * Construct a new randomness source with the specific @p name. * The name used must be globally unique, and is used to * register the randomness source with the active event recorder, * if any. */ RandomSource(const String &name); void setSeed(uint32 seed); /*!< Set the seed used to initialize the RNG. */ uint32 getSeed() const { /*!< Get a random seed that can be used to initialize the RNG. */ return _randSeed; } /** * Generate a random unsigned integer in the interval [0, max]. * @param max The upper bound * @return A random number in the interval [0, max]. */ uint getRandomNumber(uint max); /** * Generate a random bit, i.e. either 0 or 1. * Identical to @c getRandomNumber(1), but potentially faster. * @return A random bit, either 0 or 1. */ uint getRandomBit(); /** * Generate a random unsigned integer in the interval [min, max]. * @param min The lower bound. * @param max The upper bound. * @return A random number in the interval [min, max]. */ uint getRandomNumberRng(uint min, uint max); /** * Generates a random signed integer in the interval [min, max]. * @param min the lower bound * @param max the upper bound * @return a random number in the interval [min, max] */ int getRandomNumberRngSigned(int min, int max); /** * Scrambles the seed in order to get a new result. * Code is shared between getRandomNumber and getRandomBit, * so it is split off for clarity. */ private: inline void scrambleSeed(); }; /** @} */ } // End of namespace Common #endif