/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bladerunner/bladerunner.h" #include "bladerunner/detection_tables.h" #include "bladerunner/savefile.h" #include "common/config-manager.h" #include "common/system.h" #include "common/savefile.h" #include "common/serializer.h" #include "common/translation.h" #include "engines/advancedDetector.h" static const DebugChannelDef debugFlagList[] = { {BladeRunner::kDebugScript, "Script", "Debug the scripts"}, DEBUG_CHANNEL_END }; namespace BladeRunner { static const PlainGameDescriptor bladeRunnerGames[] = { {"bladerunner", "Blade Runner"}, {"bladerunner-final", "Blade Runner with restored content"}, {"bladerunner-ee", "Blade Runner: Enhanced Edition"}, {nullptr, nullptr} }; } // End of namespace BladeRunner class BladeRunnerMetaEngineDetection : public AdvancedMetaEngineDetection { public: BladeRunnerMetaEngineDetection(); const char *getName() const override; const char *getEngineName() const override; const char *getOriginalCopyright() const override; const DebugChannelDef *getDebugChannels() const override; }; BladeRunnerMetaEngineDetection::BladeRunnerMetaEngineDetection() : AdvancedMetaEngineDetection( BladeRunner::gameDescriptions, sizeof(BladeRunner::gameDescriptions[0]), BladeRunner::bladeRunnerGames) { // Setting this, allows the demo files to be copied in the BladeRunner // game data folder and be detected and subsequently launched without // any issues (eg. like ScummVM launching Blade Runner instead of the demo). // Although the demo files are not part of the original game's installation // or CD content, it's nice to support the use case whereby the user // manually copies the demo files in the Blade Runner game data folder // and expects ScummVM to detect both, offer a choice on which to add, // and finally launch the proper one depending on which was added. _flags = kADFlagUseExtraAsHint; } const char *BladeRunnerMetaEngineDetection::getName() const { return "bladerunner"; } const char *BladeRunnerMetaEngineDetection::getEngineName() const { return "Blade Runner"; } const char *BladeRunnerMetaEngineDetection::getOriginalCopyright() const { return "Blade Runner (C) 1997 Westwood Studios"; } const DebugChannelDef *BladeRunnerMetaEngineDetection::getDebugChannels() const { return debugFlagList; } REGISTER_PLUGIN_STATIC(BLADERUNNER_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, BladeRunnerMetaEngineDetection);