/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_MOUSE_H #define ICB_MOUSE_H #include "engines/icb/p4_generic.h" namespace ICB { // Mouse defines #define RDMOUSE_NOFLASH 0x00 #define RDMOUSE_FLASH 0x01 #define RENDERWIDE 640 #define RENDERDEEP 480 // Mouse button defines #define RD_LEFTBUTTONDOWN 0x01 #define RD_LEFTBUTTONUP 0x02 #define RD_RIGHTBUTTONDOWN 0x04 #define RD_RIGHTBUTTONUP 0x08 #define RD_LEFTBUTTONDBLCLK 0x10 #define RD_RIGHTBUTTONDBLCLK 0x20 typedef struct { uint16 buttons; } _mouseEvent; extern _mouseEvent *lastMouseEvent; // keep track of last mouse event for debugging extern int32 mousex; // Mouse x coordinate extern int32 mousey; // Mouse y coordinate extern void LogMouseEvent(uint16 buttons); // Adds a mouse event to the log extern int32 DrawMouse(); // Renders the mouse onto the back buffer. extern _mouseEvent *MouseEvent(); } // End of namespace ICB #endif