/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/error.h" #include "gui/message.h" #include "gui/error.h" namespace GUI { void displayErrorDialog(const Common::U32String &text) { GUI::MessageDialog alert(text); alert.runModal(); } void displayErrorDialog(const Common::Error &error, const Common::U32String &extraText) { Common::U32String errorText(extraText); errorText += Common::U32String(" "); errorText += error.getTranslatedDesc(); GUI::MessageDialog alert(errorText); alert.runModal(); } } // End of namespace GUI