/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "saga2/saga2.h" #include "engines/advancedDetector.h" class Saga2MetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "saga2"; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; }; Common::Error Saga2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Saga2::Saga2Engine(syst); return Common::kNoError; } #if PLUGIN_ENABLED_DYNAMIC(SAGA2) REGISTER_PLUGIN_DYNAMIC(SAGA2, PLUGIN_TYPE_ENGINE, Saga2MetaEngine); #else REGISTER_PLUGIN_STATIC(SAGA2, PLUGIN_TYPE_ENGINE, Saga2MetaEngine); #endif