/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BURIED_CONSOLE_H #define BURIED_CONSOLE_H #include "gui/debugger.h" #include "buried/navdata.h" namespace Buried { class BuriedEngine; class FrameWindow; class BuriedConsole : public GUI::Debugger { public: BuriedConsole(BuriedEngine *vm); ~BuriedConsole(); bool cmdGiveItem(int argc, const char **argv); bool cmdRemoveItem(int argc, const char **argv); bool cmdJumpEntry(int argc, const char **argv); bool cmdCurLocation(int argc, const char **argv); protected: void postEnter(); private: BuriedEngine *_vm; struct JumpEntry { Common::String timeZoneName; Common::String locationName; Location location; }; typedef Common::Array JumpEntryList; JumpEntryList _jumpEntryList; void loadJumpEntryList(); FrameWindow *getFrameWindow(); bool isPlaying() { return getFrameWindow() != 0; } Location _jump; }; } // End of namespace Buried #endif