/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_IMAGCACH_H #define SAGA2_IMAGCACH_H namespace Saga2 { /* ===================================================================== * ImageNode class which defines a re-entrant image resource * ===================================================================== */ class CImageNode { private: uint32 _contextID; // ID of context uint32 _resourceID; // RES_ID of image uint16 _requested; // the number of allocation requests made to node void *_image; // the image public: CImageNode(hResContext *con, uint32 resID); ~CImageNode(); void *getImagePtr(); bool isSameImage(hResContext *con, uint32 resID); bool isSameImage(void *imagePtr); uint16 getNumRequested() { return _requested; } bool releaseRequest(); }; /* ===================================================================== * ImageCache class which maintains a list of ImageNodes * ===================================================================== */ class CImageCache { private: Common::List _nodes; // list of ImageNode public: CImageCache() { assert(_nodes.empty()); } ~CImageCache(); void *requestImage(hResContext *con, uint32 resID); void releaseImage(void *); }; } // end of namespace Saga2 #endif