/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_DEBUGGER_H #define GRIM_DEBUGGER_H #include "common/debug.h" #include "gui/debugger.h" namespace Grim { class Debugger : public GUI::Debugger { public: Debugger(); virtual ~Debugger(); bool cmd_checkFiles(int argc, const char **argv); bool cmd_lua_do(int argc, const char **argv); bool cmd_jump(int argc, const char **argv); bool cmd_set_renderer(int argc, const char **argv); bool cmd_save(int argc, const char **argv); bool cmd_load(int argc, const char **argv); }; } #endif