/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHEWY_EFFECT_H #define CHEWY_EFFECT_H #include "common/scummsys.h" namespace Chewy { enum BlendMode { BLEND_NONE = 0, BLEND1 = 1, BLEND2 = 2, BLEND3 = 3, BLEND4 = 4 }; class Effect { public: Effect(); ~Effect(); void blende1(byte *memPtr, byte *palette, uint8 mode, int16 color); void border(byte *screen, uint8 mode, int16 color); void rnd_blende(byte *rnd_speicher, byte *sram_speicher, byte *screen, byte *palette, int16 col); }; } // namespace Chewy #endif