/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SKY_SKY_H #define SKY_SKY_H #include "common/array.h" #include "common/error.h" #include "common/keyboard.h" #include "engines/engine.h" #include "graphics/big5.h" /** * This is the namespace of the Sky engine. * * Status of this engine: ??? * * Games using this engine: * - Beneath a Steel Sky */ namespace Sky { struct SystemVars { uint32 systemFlags; uint32 gameVersion; uint32 mouseFlag; uint16 language; uint32 currentPalette; uint16 gameSpeed; uint16 currentMusic; bool pastIntro; bool paused; }; class Sound; class Disk; class Text; class Logic; class Mouse; class Screen; class Control; class MusicBase; class Debugger; class SkyCompact; enum SkyAction { kSkyActionNone, kSkyActionToggleFastMode, kSkyActionToggleReallyFastMode, kSkyActionOpenControlPanel, kSkyActionConfirm, kSkyActionSkip, kSkyActionSkipLine, kSkyActionPause }; class SkyEngine : public Engine { protected: SkyAction _action; Common::KeyState _keyPressed; Sound *_skySound; Disk *_skyDisk; Text *_skyText; Logic *_skyLogic; Mouse *_skyMouse; Screen *_skyScreen; Control *_skyControl; SkyCompact *_skyCompact; Debugger *_debugger; MusicBase *_skyMusic; public: SkyEngine(OSystem *syst); ~SkyEngine() override; void syncSoundSettings() override; static bool isDemo(); static bool isCDVersion(); Common::Error loadGameState(int slot) override; Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override; bool canLoadGameStateCurrently() override; bool canSaveGameStateCurrently() override; Common::String getSaveStateName(int slot) const override { return Common::String::format("SKY-VM.%03d", slot); } static void *fetchItem(uint32 num); static void *_itemList[300]; static SystemVars *_systemVars; static const char *shortcutsKeymapId; uint32 _chineseTraditionalOffsets[8]; char *_chineseTraditionalBlock; Graphics::Big5Font *_big5Font; protected: // Engine APIs Common::Error init(); bool loadChineseTraditional(); Common::Error go(); Common::Error run() override { Common::Error err; err = init(); if (err.getCode() != Common::kNoError) return err; return go(); } bool hasFeature(EngineFeature f) const override; byte _fastMode; void delay(int32 amount); void handleKey(); void initItemList(); void initVirgin(); void loadFixedItems(); }; } // End of namespace Sky #endif