/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TRANSITION_H_ #define TRANSITION_H_ #include "engines/myst3/myst3.h" namespace Myst3 { class Transition { public: Transition(Myst3Engine *vm); virtual ~Transition(); void draw(TransitionType type); private: void drawStep(Texture *targetTexture, Texture *sourceTexture, uint completion); int computeDuration(); void playSound(); Myst3Engine *_vm; TransitionType _type; Graphics::Surface *_sourceScreenshot; }; } // End of namespace Myst3 #endif // TRANSITION_H_