/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "twine/shared.h" namespace TwinE { int32 getDistance2D(int32 x1, int32 z1, int32 x2, int32 z2) { return (int32)sqrt((float)((x2 - x1) * (x2 - x1) + (z2 - z1) * (z2 - z1))); } int32 getDistance2D(const IVec3 &v1, const IVec3 &v2) { return (int32)sqrt((float)((v2.x - v1.x) * (v2.x - v1.x) + (v2.z - v1.z) * (v2.z - v1.z))); } int32 getDistance3D(int32 x1, int32 y1, int32 z1, int32 x2, int32 y2, int32 z2) { return (int32)sqrt((float)((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1) + (z2 - z1) * (z2 - z1))); } int32 getDistance3D(const IVec3 &v1, const IVec3 &v2) { return (int32)sqrt((float)((v2.x - v1.x) * (v2.x - v1.x) + (v2.y - v1.y) * (v2.y - v1.y) + (v2.z - v1.z) * (v2.z - v1.z))); } }