/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ #define FORBIDDEN_SYMBOL_EXCEPTION_fprintf #define FORBIDDEN_SYMBOL_EXCEPTION_fgetc #define FORBIDDEN_SYMBOL_EXCEPTION_stderr #define FORBIDDEN_SYMBOL_EXCEPTION_stdin #include "engines/grim/grim.h" #include "engines/grim/lua_v1.h" #include "engines/grim/localize.h" #include "engines/grim/actor.h" #include "engines/grim/lipsync.h" #include "engines/grim/savegame.h" #include "engines/grim/colormap.h" #include "engines/grim/resource.h" #include "engines/grim/inputdialog.h" #include "engines/grim/imuse/imuse.h" #include "engines/grim/lua/lauxlib.h" namespace Grim { /* Destroy a text object since we don't need it anymore * note that the menu creates more objects than it needs, * so it deletes some objects right after creating them */ void Lua_V1::KillTextObject() { lua_Object textObj = lua_getparam(1); if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) { delete gettextobject(textObj); } } /* Make changes to a text object based on the parameters passed * in the table in the LUA parameter 2. */ void Lua_V1::ChangeTextObject() { const char *line; lua_Object textObj = lua_getparam(1); int paramId = 2; if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) { TextObject *textObject = gettextobject(textObj); for (;;) { lua_Object paramObj = lua_getparam(paramId++); if (!paramObj) break; if (!lua_isstring(paramObj)) { if (!lua_istable(paramObj)) break; setTextObjectParams(textObject, paramObj); textObject->destroy(); } else { line = lua_getstring(paramObj); textObject->setText(line); lua_getstring(paramObj); } lua_pushnumber(textObject->getBitmapWidth()); lua_pushnumber(textObject->getBitmapHeight()); } } } /* Return the "text speed", this option must be handled * to prevent errors in the "Options" menu even though * we're not currently using the value */ void Lua_V1::GetTextSpeed() { lua_pushnumber(g_grim->getTextSpeed()); } void Lua_V1::SetTextSpeed() { lua_Object speedObj = lua_getparam(1); if (!lua_isnumber(speedObj)) return; int speed = (int)lua_getnumber(speedObj); g_grim->setTextSpeed(speed); } void Lua_V1::MakeTextObject() { lua_Object textObj = lua_getparam(1); if (!lua_isstring(textObj)) { return; } TextObject *textObject = new TextObject(false); const char *line = lua_getstring(textObj); Common::String text = line; textObject->setDefaults(&g_grim->_blastTextDefaults); lua_Object tableObj = lua_getparam(2); if (lua_istable(tableObj)) setTextObjectParams(textObject, tableObj); textObject->setText(text.c_str()); lua_pushusertag(textObject->getId(), MKTAG('T', 'E', 'X', 'T')); if (!(g_grim->getGameFlags() & ADGF_DEMO)) { lua_pushnumber(textObject->getBitmapWidth()); lua_pushnumber(textObject->getBitmapHeight()); } } void Lua_V1::GetTextObjectDimensions() { lua_Object textObj = lua_getparam(1); if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) { TextObject *textObject = gettextobject(textObj); lua_pushnumber(textObject->getBitmapWidth()); lua_pushnumber(textObject->getBitmapHeight()); } } void Lua_V1::ExpireText() { // Cleanup actor references to deleted text objects foreach (Actor *a, Actor::getPool()) { a->lineCleanup(); } } void Lua_V1::GetTextCharPosition() { lua_Object textObj = lua_getparam(1); if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) { TextObject *textObject = gettextobject(textObj); int pos = (int)lua_getnumber(lua_getparam(2)); lua_pushnumber(textObject->getTextCharPosition(pos)); } } void Lua_V1::BlastText() { lua_Object textObj = lua_getparam(1); if (!lua_isstring(textObj)) { return; } const char *line = lua_getstring(textObj); if (!line || line[0] == 0) return; TextObject *textObject = new TextObject(true); textObject->setDefaults(&g_grim->_blastTextDefaults); lua_Object tableObj = lua_getparam(2); if (lua_istable(tableObj)) setTextObjectParams(textObject, tableObj); textObject->setText(line); textObject->draw(); delete textObject; } void Lua_V1::SetOffscreenTextPos() { warning("Lua_V1::SetOffscreenTextPos: implement opcode"); // this sets where we shouldn't put dialog maybe? } void Lua_V1::TextFileGetLine() { char textBuf[1000]; lua_Object nameObj = lua_getparam(1); lua_Object posObj = lua_getparam(2); Common::SeekableReadStream *file; if (lua_isnil(nameObj) || lua_isnil(posObj)) { lua_pushnil(); return; } const char *filename = lua_getstring(nameObj); Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); file = saveFileMan->openForLoading(filename); if (!file) { lua_pushnil(); return; } int pos = (int)lua_getnumber(posObj); file->seek(pos, SEEK_SET); memset(textBuf, 0, 1000); file->readLine(textBuf, 1000); delete file; lua_pushstring(textBuf); } void Lua_V1::TextFileGetLineCount() { char textBuf[1000]; lua_Object nameObj = lua_getparam(1); if (lua_isnil(nameObj)) { lua_pushnil(); return; } const char *filename = luaL_check_string(1); Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::SeekableReadStream *file = saveFileMan->openForLoading(filename); if (!file) { lua_pushnil(); return; } lua_Object result = lua_createtable(); int line = 0; for (;;) { if (file->eos()) break; lua_pushobject(result); lua_pushnumber(line); int pos = file->pos(); lua_pushnumber(pos); lua_settable(); file->readLine(textBuf, 1000); line++; } delete file; lua_pushobject(result); lua_pushstring("count"); lua_pushnumber(line); lua_settable(); lua_pushobject(result); } // Localization function void Lua_V1::LocalizeString() { char msgId[50], buf[1000]; lua_Object strObj = lua_getparam(1); if (lua_isstring(strObj)) { const char *str = lua_getstring(strObj); // If the string that we're passed isn't localized yet then // construct the localized string, otherwise spit back what // we've been given if (str[0] == '/' && str[strlen(str) - 1] == '/') { Common::String msg = parseMsgText(str, msgId); sprintf(buf, "/%s/%s", msgId, msg.c_str()); str = buf; } lua_pushstring(str); } } void Lua_V1::SetSayLineDefaults() { lua_Object tableObj = lua_getparam(1); if (tableObj && lua_istable(tableObj)) setTextObjectParams(&g_grim->_sayLineDefaults, tableObj); } void Lua_V1::SayLine() { int vol = 127, buffer = 64, paramId = 1, x = -1, y = -1; bool background = true; const char *msgId = NULL;; Common::String msg; lua_Object paramObj = lua_getparam(paramId++); if ((lua_isuserdata(paramObj) && lua_tag(paramObj) == MKTAG('A','C','T','R')) || lua_isstring(paramObj) || lua_istable(paramObj)) { Actor *actor = NULL;//some_Actor, maybe some current actor if (lua_isuserdata(paramObj) && lua_tag(paramObj) == MKTAG('A','C','T','R')) { actor = getactor(paramObj); paramObj = lua_getparam(paramId++); } if (actor) { while (!lua_isnil(paramObj)) { if (!lua_isstring(paramObj) && !lua_isnumber(paramObj) && !lua_istable(paramObj)) break; if (lua_istable(paramObj)) parseSayLineTable(paramObj, &background, &vol, &buffer, &x, &y); else { if (lua_isnumber(paramObj)) background = false; else { msgId = lua_getstring(paramObj); } } paramObj = lua_getparam(paramId++); } actor->sayLine(msgId, background); //background, vol, pan, x, y } } } void Lua_V1::ShutUpActor() { lua_Object actorObj = lua_getparam(1); if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R')) return; Actor *actor = getactor(actorObj); if (actor) actor->shutUp(); } void Lua_V1::PrintLine() { int vol = 127, buffer = 64, /*paramId = 1, */x = -1, y = -1; bool background = true; char msgId[50]; Common::String msg; lua_Object param1Obj = lua_getparam(0); lua_Object param2Obj = lua_getparam(1); if ((lua_isstring(param1Obj) || lua_isnil(param1Obj)) && (lua_istable(param2Obj) || lua_isnil(param2Obj))) { if (lua_istable(param2Obj)) { setTextObjectParams(&g_grim->_printLineDefaults, param2Obj); parseSayLineTable(param2Obj, &background, &vol, &buffer, &x, &y); } if (lua_isstring(param1Obj)) { const char *tmpstr = lua_getstring(param1Obj); msg = parseMsgText(tmpstr, msgId); } if (!msg.empty()) { // actor->sayLine(msg.c_str(), msgId); //background, vol, pan, x, y } } } void Lua_V1::InputDialog() { lua_Object titleObj = lua_getparam(1); lua_Object messageObj = lua_getparam(2); lua_Object defaultObj = lua_getparam(3); if (!lua_isstring(titleObj) || !lua_isstring(messageObj)) { lua_pushnil(); return; } Common::String str = lua_getstring(titleObj); str += ": "; str += lua_getstring(messageObj); Grim::InputDialog d(str, lua_getstring(defaultObj)); int res = d.runModal(); // The KeyUp event for CTRL has been eat by the gui loop, so we // need to reset it manually. g_grim->clearEventQueue(); if (res) { lua_pushstring(d.getString().c_str()); } else { lua_pushnil(); } } void Lua_V1::IsMessageGoing() { lua_Object actorObj = lua_getparam(1); if (!actorObj || (lua_isuserdata(actorObj) && lua_tag(actorObj) == MKTAG('A','C','T','R')) || lua_isnil(actorObj)) { if (lua_isuserdata(actorObj) && lua_tag(actorObj) == MKTAG('A','C','T','R')) { Actor *actor = getactor(actorObj); if (actor) { pushbool(actor->isTalking()); } } else { // NOTE: i'm not sure this currentTextObject stuff is totally right. // if you do changes test them against the crying angelitos in the fo set. // the dialog menu should appear few secods after they start crying. pushbool(g_grim->getTalkingActor() != NULL); } } else lua_pushnil(); } } // end of namespace Grim