/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/savefile.h" #include "engines/advancedDetector.h" #include "tinsel/bmv.h" #include "tinsel/cursor.h" #include "tinsel/tinsel.h" #include "tinsel/savescn.h" // needed by TinselMetaEngine:: #include "tinsel/detection.h" namespace Tinsel { uint32 TinselEngine::getGameID() const { return _gameDescription->gameID; } uint32 TinselEngine::getFeatures() const { return _gameDescription->features; } Common::Language TinselEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform TinselEngine::getPlatform() const { return _gameDescription->desc.platform; } uint16 TinselEngine::getVersion() const { return _gameDescription->version; } bool TinselEngine::getIsADGFDemo() const { return (bool)(_gameDescription->desc.flags & ADGF_DEMO); } bool TinselEngine::isV1CD() const { return (bool)(_gameDescription->desc.flags & ADGF_CD); } } // End of namespace Tinsel class TinselMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override{ return "tinsel"; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; void removeSaveState(const char *target, int slot) const override; // TODO: Add getSavegameFile(). See comments in loadGameState and removeSaveState }; bool TinselMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSimpleSavesNames) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportPlayTime) || (f == kSavesSupportCreationDate); } bool Tinsel::TinselEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime); } SaveStateDescriptor TinselMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName; fileName = Common::String::format("%s.%03u", target, slot); Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName); if (!file) { return SaveStateDescriptor(); } file->readUint32LE(); // skip id file->readUint32LE(); // skip size uint32 ver = file->readUint32LE(); char saveDesc[SG_DESC_LEN]; file->read(saveDesc, sizeof(saveDesc)); saveDesc[SG_DESC_LEN - 1] = 0; SaveStateDescriptor desc(this, slot, saveDesc); int8 tm_year = file->readUint16LE(); int8 tm_mon = file->readSByte(); int8 tm_mday = file->readSByte(); int8 tm_hour = file->readSByte(); int8 tm_min = file->readSByte(); file->readSByte(); // skip secs desc.setSaveDate(1900 + tm_year, 1 + tm_mon, tm_mday); desc.setSaveTime(tm_hour, tm_min); if (ver >= 3) { uint32 playTime = file->readUint32LE(); // playTime in seconds desc.setPlayTime(playTime); } delete file; return desc; } namespace Tinsel { extern int getList(Common::SaveFileManager *saveFileMan, const Common::String &target); } SaveStateList TinselMetaEngine::listSaves(const char *target) const { Common::String pattern = target; pattern = pattern + ".###"; Common::StringArray files = g_system->getSavefileManager()->listSavefiles(pattern); SaveStateList saveList; int slotNum = 0; for (Common::StringArray::const_iterator file = files.begin(); file != files.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot slotNum = atoi(file->c_str() + file->size() - 3); const Common::String &fname = *file; Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fname); if (in) { in->readUint32LE(); // skip id in->readUint32LE(); // skip size in->readUint32LE(); // skip version char saveDesc[SG_DESC_LEN]; in->read(saveDesc, sizeof(saveDesc)); saveDesc[SG_DESC_LEN - 1] = 0; saveList.push_back(SaveStateDescriptor(this, slotNum, saveDesc)); delete in; } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } Common::Error TinselMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Tinsel::TinselEngine(syst, (const Tinsel::TinselGameDescription *)desc); return Common::kNoError; } int TinselMetaEngine::getMaximumSaveSlot() const { return 99; } void TinselMetaEngine::removeSaveState(const char *target, int slot) const { Tinsel::setNeedLoad(); // Same issue here as with loadGameState(): we need the physical savegame // slot. Refer to bug #5819. int listSlot = -1; const int numStates = Tinsel::getList(g_system->getSavefileManager(), target); for (int i = 0; i < numStates; ++i) { const char *fileName = Tinsel::ListEntry(i, Tinsel::LE_NAME); const int saveSlot = atoi(fileName + strlen(fileName) - 3); if (saveSlot == slot) { listSlot = i; break; } } g_system->getSavefileManager()->removeSavefile(Tinsel::ListEntry(listSlot, Tinsel::LE_NAME)); Tinsel::setNeedLoad(); Tinsel::getList(g_system->getSavefileManager(), target); } #if PLUGIN_ENABLED_DYNAMIC(TINSEL) REGISTER_PLUGIN_DYNAMIC(TINSEL, PLUGIN_TYPE_ENGINE, TinselMetaEngine); #else REGISTER_PLUGIN_STATIC(TINSEL, PLUGIN_TYPE_ENGINE, TinselMetaEngine); #endif namespace Tinsel { Common::Error TinselEngine::loadGameState(int slot) { // FIXME: Hopefully this is only used when loading games via // the launcher, since we do a hacky savegame slot to savelist // entry mapping here. // // You might wonder why is needed and here is the answer: // The save/load dialog of the GMM operates with the physical // savegame slots, while Tinsel internally uses entry numbers in // a savelist (which is sorted latest to first). Now to allow // proper loading of (especially Discworld2) saves we need to // get a savelist entry number instead of the physical slot. // // There are different possible solutions: // // One way to fix this would be to pass the filename instead of // the savelist entry number to RestoreGame, though it could make // problems how DW2 handles CD switches. Normally DW2 would pass // '-2' as slot when it changes CDs. // // Another way would be to convert all of Tinsel to use physical // slot numbers instead of savelist entry numbers for loading. // This would also allow '-2' as slot for CD changes without // any major hackery. int listSlot = -1; const int numStates = Tinsel::getList(); for (int i = 0; i < numStates; ++i) { const char *fileName = Tinsel::ListEntry(i, Tinsel::LE_NAME); const int saveSlot = atoi(fileName + strlen(fileName) - 3); if (saveSlot == slot) { listSlot = i; break; } } if (listSlot == -1) return Common::kUnknownError; // TODO: proper error code RestoreGame(listSlot); return Common::kNoError; // TODO: return success/failure } #if 0 Common::Error TinselEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { Common::String saveName = _vm->getSavegameFilename((int16)(slot + 1)); char saveDesc[SG_DESC_LEN]; Common::strlcpy(saveDesc, desc, SG_DESC_LEN); SaveGame((char *)saveName.c_str(), saveDesc); ProcessSRQueue(); // This shouldn't be needed, but for some reason it is... return Common::kNoError; // TODO: return success/failure } #endif bool TinselEngine::canLoadGameStateCurrently() { return !_bmv->MoviePlaying(); } #if 0 bool TinselEngine::canSaveGameStateCurrently() { return isCursorShown(); } #endif } // End of namespace Tinsel