/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if defined(__ANDROID__) // For remove() #include #include "backends/fs/android/android-fs-factory.h" #include "backends/fs/android/android-posix-fs.h" #include "backends/fs/android/android-saf-fs.h" AbstractFSNode *AndroidPOSIXFilesystemNode::makeNode() const { return new AndroidPOSIXFilesystemNode(_config); } AbstractFSNode *AndroidPOSIXFilesystemNode::makeNode(const Common::String &path) const { return AndroidFilesystemFactory::instance().makeFileNodePath(path); } bool AndroidPOSIXFilesystemNode::remove() { if (::remove(_path.c_str()) != 0) return false; setFlags(); return true; } #endif