/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef COMMON_BITARRAY_H #define COMMON_BITARRAY_H #include "common/scummsys.h" namespace Common { class BitArray { public: BitArray() { _bitcount = 0; _bits = nullptr; } explicit BitArray(uint bitcount) { _bits = nullptr; set_size(bitcount); } ~BitArray() { free(_bits); } void set_size(uint bitcount) { free(_bits); _bitcount = bitcount; _bits = (byte*)malloc((bitcount + 7) / 8); clear(); } void set_bits(byte *bits) { memcpy(_bits, bits, (_bitcount + 7) / 8); } void clear() { memset(_bits, 0, (_bitcount + 7) / 8); } void set(uint bit) { _bits[bit / 8] |= (1 << (bit % 8)); } void unset(uint bit) { _bits[bit / 8] &= ~(1 << (bit % 8)); } bool get(uint bit) { return _bits[bit / 8] & (1 << (bit % 8)); } private: uint _bitcount; byte *_bits; }; } // End of namespace Common #endif