// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef MIXER_H #define MIXER_H #include "resource.h" #include #include class Sound; class Mixer { public: static Mixer *instance(); void start(); void playVoice(Sound *s); void playSfx(Sound *s); void stopSfx(Sound *s); void stopVoice(Sound *s); void setImuseState(int state); void setImuseSeq(int seq); Sound *findSfx(const char *filename); bool voicePlaying() const; private: Mixer(); void getAudio(int16_t *data, int numSamples); static Mixer *instance_; typedef std::list > sound_list; sound_list voiceSounds_, sfxSounds_; ResPtr musicSound_, seqSound_; friend void mixerCallback(void *userdata, Uint8 *stream, int len); }; #endif