/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef INTERFACE_MANAGER_H #define INTERFACE_MANAGER_H #include "common/scummsys.h" #include "graphics/surface.h" #include "common/system.h" #include "graphics/VectorRenderer.h" namespace GUI { class InterfaceManager { public: InterfaceManager() : _vectorRenderer(NULL) { _vectorRenderer = createRenderer(); } ~InterfaceManager() { delete _vectorRenderer; } protected: Graphics::VectorRenderer *createRenderer() { // TODO: Find out what pixel format we are using, // create the renderer accordingly return new Graphics::VectorRendererSpec >; } Graphics::VectorRenderer *_vectorRenderer; }; } // end of namespace GUI. #endif