/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CHOOSER_DIALOG_H #define CHOOSER_DIALOG_H #include "common/array.h" #include "common/str.h" #include "gui/dialog.h" namespace GUI { class ButtonWidget; class CommandSender; class ListWidget; /* * A dialog that allows the user to choose between a selection of items */ class ChooserDialog : public Dialog { typedef Common::String String; typedef Common::Array StringArray; protected: ListWidget *_list; ButtonWidget *_chooseButton; public: ChooserDialog(const String &title, String dialogId = "Browser"); void setList(const StringArray& list); void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override; }; } // End of namespace GUI #endif