/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/archive.h" #include "common/debug.h" #include "common/file.h" #include "common/fs.h" #include "common/textconsole.h" #include "common/system.h" #include "backends/fs/fs-factory.h" namespace Common { File::File() : _handle(nullptr) { } File::~File() { close(); } bool File::open(const Path &filename) { return open(filename, SearchMan); } bool File::open(const Path &filename, Archive &archive) { assert(!filename.empty()); assert(!_handle); SeekableReadStream *stream = nullptr; if ((stream = archive.createReadStreamForMember(filename))) { debug(8, "Opening hashed: %s", filename.toString().c_str()); } else if ((stream = archive.createReadStreamForMember(filename.append(".")))) { // WORKAROUND: Bug #2548: "SIMON1: Game Detection fails" // sometimes instead of "GAMEPC" we get "GAMEPC." (note trailing dot) debug(8, "Opening hashed: %s.", filename.toString().c_str()); } return open(stream, filename.toString()); } bool File::open(const FSNode &node) { assert(!_handle); if (!node.exists()) { warning("File::open: '%s' does not exist", node.getPath().c_str()); return false; } else if (node.isDirectory()) { warning("File::open: '%s' is a directory", node.getPath().c_str()); return false; } SeekableReadStream *stream = node.createReadStream(); return open(stream, node.getPath()); } bool File::open(SeekableReadStream *stream, const String &name) { assert(!_handle); if (stream) { _handle = stream; _name = name; } else { debug(2, "File::open: opening '%s' failed", name.c_str()); } return _handle != nullptr; } bool File::exists(const Path &filename) { if (SearchMan.hasFile(filename)) { return true; } else if (SearchMan.hasFile(filename.append("."))) { // WORKAROUND: Bug #2548: "SIMON1: Game Detection fails" // sometimes instead of "GAMEPC" we get "GAMEPC." (note trailing dot) return true; } return false; } void File::close() { delete _handle; _handle = nullptr; } bool File::isOpen() const { return _handle != nullptr; } bool File::err() const { assert(_handle); return _handle->err(); } void File::clearErr() { assert(_handle); _handle->clearErr(); } bool File::eos() const { assert(_handle); return _handle->eos(); } int64 File::pos() const { assert(_handle); return _handle->pos(); } int64 File::size() const { assert(_handle); return _handle->size(); } bool File::seek(int64 offs, int whence) { assert(_handle); return _handle->seek(offs, whence); } uint32 File::read(void *ptr, uint32 len) { assert(_handle); return _handle->read(ptr, len); } DumpFile::DumpFile() : _handle(nullptr) { } DumpFile::~DumpFile() { close(); } bool DumpFile::open(const String &filename, bool createPath) { assert(!filename.empty()); assert(!_handle); if (createPath) { for (uint32 i = 0; i < filename.size(); ++i) { if (filename[i] == '/' || filename[i] == '\\') { Common::String subpath = filename; subpath.erase(i); if (subpath.empty() || subpath == ".") continue; AbstractFSNode *node = g_system->getFilesystemFactory()->makeFileNodePath(subpath); if (node->exists()) { delete node; continue; } if (!node->createDirectory()) warning("DumpFile: unable to create directories from path prefix (%s)", subpath.c_str()); delete node; } } } FSNode node(filename); return open(node); } bool DumpFile::open(const FSNode &node) { assert(!_handle); if (node.isDirectory()) { warning("DumpFile::open: FSNode is a directory"); return false; } _handle = node.createWriteStream(); if (_handle == nullptr) debug(2, "File %s not found", node.getName().c_str()); return _handle != nullptr; } void DumpFile::close() { delete _handle; _handle = nullptr; } bool DumpFile::isOpen() const { return _handle != nullptr; } bool DumpFile::err() const { assert(_handle); return _handle->err(); } void DumpFile::clearErr() { assert(_handle); _handle->clearErr(); } uint32 DumpFile::write(const void *ptr, uint32 len) { assert(_handle); return _handle->write(ptr, len); } bool DumpFile::flush() { assert(_handle); return _handle->flush(); } int64 DumpFile::pos() const { return _handle->pos(); } bool DumpFile::seek(int64 offset, int whence) { SeekableWriteStream *ws = dynamic_cast(_handle); return ws ? ws->seek(offset, whence) : false; } int64 DumpFile::size() const { SeekableWriteStream *ws = dynamic_cast(_handle); return ws ? ws->size() : -1; } } // End of namespace Common