/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/sdl/sdl.h" #include "common/config-manager.h" #include "gui/EventRecorder.h" #include "common/taskbar.h" #include "common/textconsole.h" #include "common/translation.h" #include "backends/saves/default/default-saves.h" // Audio CD support was removed with SDL 2.0 #if SDL_VERSION_ATLEAST(2, 0, 0) #include "backends/audiocd/default/default-audiocd.h" #else #include "backends/audiocd/sdl/sdl-audiocd.h" #endif #include "backends/events/default/default-events.h" // ResidualVM: // #include "backends/events/sdl/sdl-events.h" #include "backends/events/sdl/resvm-sdl-events.h" #include "backends/mutex/sdl/sdl-mutex.h" #include "backends/timer/sdl/sdl-timer.h" #include "backends/graphics/surfacesdl/surfacesdl-graphics.h" #ifdef USE_OPENGL #include "backends/graphics/openglsdl/openglsdl-graphics.h" //#include "graphics/cursorman.h" // ResidualVM #include "graphics/opengl/context.h" // ResidualVM specific #endif #include "graphics/renderer.h" // ResidualVM specific #include // for getTimeAndDate() #ifdef USE_DETECTLANG #ifndef WIN32 #include #endif // !WIN32 #endif #ifdef USE_SDL_NET #include #endif #if SDL_VERSION_ATLEAST(2, 0, 0) #include #endif OSystem_SDL::OSystem_SDL() : _inited(false), _initedSDL(false), #ifdef USE_SDL_NET _initedSDLnet(false), #endif _logger(0), _mixerManager(0), _eventSource(0), _window(0) { ConfMan.registerDefault("kbdmouse_speed", 3); ConfMan.registerDefault("joystick_deadzone", 3); } OSystem_SDL::~OSystem_SDL() { SDL_ShowCursor(SDL_ENABLE); // Delete the various managers here. Note that the ModularBackend // destructor would also take care of this for us. However, various // of our managers must be deleted *before* we call SDL_Quit(). // Hence, we perform the destruction on our own. delete _savefileManager; _savefileManager = 0; if (_graphicsManager) { dynamic_cast(_graphicsManager)->deactivateManager(); } delete _graphicsManager; _graphicsManager = 0; delete _window; _window = 0; delete _eventManager; _eventManager = 0; delete _eventSource; _eventSource = 0; delete _audiocdManager; _audiocdManager = 0; delete _mixerManager; _mixerManager = 0; #ifdef ENABLE_EVENTRECORDER // HACK HACK HACK // This is nasty. delete g_eventRec.getTimerManager(); #else delete _timerManager; #endif _timerManager = 0; delete _mutexManager; _mutexManager = 0; delete _logger; _logger = 0; #ifdef USE_SDL_NET if (_initedSDLnet) SDLNet_Quit(); #endif SDL_Quit(); } void OSystem_SDL::init() { // Initialize SDL initSDL(); #if !SDL_VERSION_ATLEAST(2, 0, 0) // Enable unicode support if possible SDL_EnableUNICODE(1); #endif // Disable OS cursor SDL_ShowCursor(SDL_DISABLE); if (!_logger) _logger = new Backends::Log::Log(this); if (_logger) { Common::WriteStream *logFile = createLogFile(); if (logFile) _logger->open(logFile); } // Creates the early needed managers, if they don't exist yet // (we check for this to allow subclasses to provide their own). if (_mutexManager == 0) _mutexManager = new SdlMutexManager(); if (_window == 0) _window = new SdlWindow(); #if defined(USE_TASKBAR) if (_taskbarManager == 0) _taskbarManager = new Common::TaskbarManager(); #endif } bool OSystem_SDL::hasFeature(Feature f) { #if SDL_VERSION_ATLEAST(2, 0, 0) if (f == kFeatureClipboardSupport) return true; #endif if (f == kFeatureJoystickDeadzone || f == kFeatureKbdMouseSpeed) { bool joystickSupportEnabled = ConfMan.getInt("joystick_num") >= 0; return joystickSupportEnabled; } return ModularBackend::hasFeature(f); } void OSystem_SDL::initBackend() { // Check if backend has not been initialized assert(!_inited); #if SDL_VERSION_ATLEAST(2, 0, 0) const char *sdlDriverName = SDL_GetCurrentVideoDriver(); #else const int maxNameLen = 20; char sdlDriverName[maxNameLen]; sdlDriverName[0] = '\0'; SDL_VideoDriverName(sdlDriverName, maxNameLen); #endif // Using printf rather than debug() here as debug()/logging // is not active by this point. debug(1, "Using SDL Video Driver \"%s\"", sdlDriverName); // ResidualVM specific code start detectDesktopResolution(); #ifdef USE_OPENGL detectFramebufferSupport(); #endif // ResidualVM specific code end // Create the default event source, in case a custom backend // manager didn't provide one yet. if (_eventSource == 0) _eventSource = new ResVmSdlEventSource(); // ResidualVm: was SdlEventSource if (_eventManager == nullptr) { DefaultEventManager *eventManager = new DefaultEventManager(_eventSource); #if SDL_VERSION_ATLEAST(2, 0, 0) // SDL 2 generates its own keyboard repeat events. eventManager->setGenerateKeyRepeatEvents(false); #endif _eventManager = eventManager; } if (_graphicsManager == 0) { if (_graphicsManager == 0) { _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window, _capabilities); } } if (_savefileManager == 0) _savefileManager = new DefaultSaveFileManager(); if (_mixerManager == 0) { _mixerManager = new SdlMixerManager(); // Setup and start mixer _mixerManager->init(); } #ifdef ENABLE_EVENTRECORDER g_eventRec.registerMixerManager(_mixerManager); g_eventRec.registerTimerManager(new SdlTimerManager()); #else if (_timerManager == 0) _timerManager = new SdlTimerManager(); #endif _audiocdManager = createAudioCDManager(); // Setup a custom program icon. _window->setupIcon(); _inited = true; ModularBackend::initBackend(); // We have to initialize the graphics manager before the event manager // so the virtual keyboard can be initialized, but we have to add the // graphics manager as an event observer after initializing the event // manager. dynamic_cast(_graphicsManager)->activateManager(); } // ResidualVM specific code void OSystem_SDL::detectDesktopResolution() { #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_DisplayMode displayMode; if (!SDL_GetDesktopDisplayMode(0, &displayMode)) { _capabilities.desktopWidth = displayMode.w; _capabilities.desktopHeight = displayMode.h; } #else // Query the desktop resolution. We simply hope nothing tried to change // the resolution so far. const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (videoInfo && videoInfo->current_w > 0 && videoInfo->current_h > 0) { _capabilities.desktopWidth = videoInfo->current_w; _capabilities.desktopHeight = videoInfo->current_h; } #endif } #ifdef USE_OPENGL void OSystem_SDL::detectFramebufferSupport() { _capabilities.openGLFrameBuffer = false; #if defined(USE_GLES2) // Framebuffers are always available with GLES2 _capabilities.openGLFrameBuffer = true; #elif !defined(AMIGAOS) // Spawn a 32x32 window off-screen with a GL context to test if framebuffers are supported #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_Window *window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 32, 32, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN); if (window) { SDL_GLContext glContext = SDL_GL_CreateContext(window); if (glContext) { OpenGLContext.initialize(OpenGL::kContextGL); _capabilities.openGLFrameBuffer = OpenGLContext.framebufferObjectSupported; OpenGLContext.reset(); SDL_GL_DeleteContext(glContext); } SDL_DestroyWindow(window); } #else SDL_putenv(const_cast("SDL_VIDEO_WINDOW_POS=9000,9000")); SDL_SetVideoMode(32, 32, 0, SDL_OPENGL); SDL_putenv(const_cast("SDL_VIDEO_WINDOW_POS=center")); OpenGLContext.initialize(OpenGL::kContextGL); _capabilities.openGLFrameBuffer = OpenGLContext.framebufferObjectSupported; OpenGLContext.reset(); #endif #endif } #endif // USE_OPENGL // End of ResidualVM specific code void OSystem_SDL::engineInit() { #ifdef USE_TASKBAR // Add the started engine to the list of recent tasks _taskbarManager->addRecent(ConfMan.getActiveDomainName(), ConfMan.get("description")); // Set the overlay icon the current running engine _taskbarManager->setOverlayIcon(ConfMan.getActiveDomainName(), ConfMan.get("description")); #endif } void OSystem_SDL::engineDone() { #ifdef USE_TASKBAR // Remove overlay icon _taskbarManager->setOverlayIcon("", ""); #endif } void OSystem_SDL::initSDL() { // Check if SDL has not been initialized if (!_initedSDL) { // We always initialize the video subsystem because we will need it to // be initialized before the graphics managers to retrieve the desktop // resolution, for example. WebOS also requires this initialization // or otherwise the application won't start. uint32 sdlFlags = SDL_INIT_VIDEO; if (ConfMan.hasKey("disable_sdl_parachute")) sdlFlags |= SDL_INIT_NOPARACHUTE; // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers) if (SDL_Init(sdlFlags) == -1) error("Could not initialize SDL: %s", SDL_GetError()); _initedSDL = true; } #ifdef USE_SDL_NET // Check if SDL_net has not been initialized if (!_initedSDLnet) { // Initialize SDL_net if (SDLNet_Init() == -1) error("Could not initialize SDL_net: %s", SDLNet_GetError()); _initedSDLnet = true; } #endif } void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { #ifdef DATA_PATH // Add the global DATA_PATH to the directory search list // FIXME: We use depth = 4 for now, to match the old code. May want to change that Common::FSNode dataNode(DATA_PATH); if (dataNode.exists() && dataNode.isDirectory()) { s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority); } #endif } void OSystem_SDL::setWindowCaption(const char *caption) { Common::String cap; byte c; // The string caption is supposed to be in LATIN-1 encoding. // SDL expects UTF-8. So we perform the conversion here. while ((c = *(const byte *)caption++)) { if (c < 0x80) cap += c; else { cap += 0xC0 | (c >> 6); cap += 0x80 | (c & 0x3F); } } _window->setWindowCaption(cap); } // ResidualVM specific code void OSystem_SDL::setupScreen(uint screenW, uint screenH, bool fullscreen, bool accel3d) { #ifdef USE_OPENGL bool switchedManager = false; if (accel3d && !dynamic_cast(_graphicsManager)) { switchedManager = true; } else if (!accel3d && !dynamic_cast(_graphicsManager)) { switchedManager = true; } if (switchedManager) { SdlGraphicsManager *sdlGraphicsManager = dynamic_cast(_graphicsManager); sdlGraphicsManager->deactivateManager(); delete _graphicsManager; if (accel3d) { _graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window, _capabilities); } else { _graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window, _capabilities); } sdlGraphicsManager->activateManager(); } #endif ModularBackend::setupScreen(screenW, screenH, fullscreen, accel3d); } void OSystem_SDL::launcherInitSize(uint w, uint h) { Common::String rendererConfig = ConfMan.get("renderer"); Graphics::RendererType desiredRendererType = Graphics::parseRendererTypeCode(rendererConfig); Graphics::RendererType matchingRendererType = Graphics::getBestMatchingAvailableRendererType(desiredRendererType); bool fullscreen = ConfMan.getBool("fullscreen"); setupScreen(w, h, fullscreen, matchingRendererType != Graphics::kRendererTypeTinyGL); } // End of ResidualVM specific code void OSystem_SDL::quit() { delete this; exit(0); } void OSystem_SDL::fatalError() { delete this; exit(1); } void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) { // First log to stdout/stderr FILE *output = 0; if (type == LogMessageType::kInfo || type == LogMessageType::kDebug) output = stdout; else output = stderr; fputs(message, output); fflush(output); // Then log into file (via the logger) if (_logger) _logger->print(message); } Common::String OSystem_SDL::getSystemLanguage() const { #if defined(USE_DETECTLANG) && !defined(WIN32) // Activating current locale settings const Common::String locale = setlocale(LC_ALL, ""); // Restore default C locale to prevent issues with // portability of sscanf(), atof(), etc. // See bug #3615148 setlocale(LC_ALL, "C"); // Detect the language from the locale if (locale.empty()) { return ModularBackend::getSystemLanguage(); } else { int length = 0; // Strip out additional information, like // ".UTF-8" or the like. We do this, since // our translation languages are usually // specified without any charset information. for (int size = locale.size(); length < size; ++length) { // TODO: Check whether "@" should really be checked // here. if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@') break; } return Common::String(locale.c_str(), length); } #else // USE_DETECTLANG return ModularBackend::getSystemLanguage(); #endif // USE_DETECTLANG } bool OSystem_SDL::hasTextInClipboard() { #if SDL_VERSION_ATLEAST(2, 0, 0) return SDL_HasClipboardText() == SDL_TRUE; #else return false; #endif } Common::String OSystem_SDL::getTextFromClipboard() { if (!hasTextInClipboard()) return ""; #if SDL_VERSION_ATLEAST(2, 0, 0) char *text = SDL_GetClipboardText(); // The string returned by SDL is in UTF-8. Convert to the // current TranslationManager encoding or ISO-8859-1. #ifdef USE_TRANSLATION char *conv_text = SDL_iconv_string(TransMan.getCurrentCharset().c_str(), "UTF-8", text, SDL_strlen(text) + 1); #else char *conv_text = SDL_iconv_string("ISO-8859-1", "UTF-8", text, SDL_strlen(text) + 1); #endif if (conv_text) { SDL_free(text); text = conv_text; } Common::String strText = text; SDL_free(text); return strText; #else return ""; #endif } bool OSystem_SDL::setTextInClipboard(const Common::String &text) { #if SDL_VERSION_ATLEAST(2, 0, 0) // The encoding we need to use is UTF-8. Assume we currently have the // current TranslationManager encoding or ISO-8859-1. #ifdef USE_TRANSLATION char *utf8_text = SDL_iconv_string("UTF-8", TransMan.getCurrentCharset().c_str(), text.c_str(), text.size() + 1); #else char *utf8_text = SDL_iconv_string("UTF-8", "ISO-8859-1", text.c_str(), text.size() + 1); #endif if (utf8_text) { int status = SDL_SetClipboardText(utf8_text); SDL_free(utf8_text); return status == 0; } return SDL_SetClipboardText(text.c_str()) == 0; #else return false; #endif } uint32 OSystem_SDL::getMillis(bool skipRecord) { uint32 millis = SDL_GetTicks(); #ifdef ENABLE_EVENTRECORDER g_eventRec.processMillis(millis, skipRecord); #endif return millis; } void OSystem_SDL::delayMillis(uint msecs) { #ifdef ENABLE_EVENTRECORDER if (!g_eventRec.processDelayMillis()) #endif SDL_Delay(msecs); } void OSystem_SDL::getTimeAndDate(TimeDate &td) const { time_t curTime = time(0); struct tm t = *localtime(&curTime); td.tm_sec = t.tm_sec; td.tm_min = t.tm_min; td.tm_hour = t.tm_hour; td.tm_mday = t.tm_mday; td.tm_mon = t.tm_mon; td.tm_year = t.tm_year; td.tm_wday = t.tm_wday; } Audio::Mixer *OSystem_SDL::getMixer() { assert(_mixerManager); return getMixerManager()->getMixer(); } SdlMixerManager *OSystem_SDL::getMixerManager() { assert(_mixerManager); #ifdef ENABLE_EVENTRECORDER return g_eventRec.getMixerManager(); #else return _mixerManager; #endif } Common::TimerManager *OSystem_SDL::getTimerManager() { #ifdef ENABLE_EVENTRECORDER return g_eventRec.getTimerManager(); #else return _timerManager; #endif } AudioCDManager *OSystem_SDL::createAudioCDManager() { // Audio CD support was removed with SDL 2.0 #if SDL_VERSION_ATLEAST(2, 0, 0) return new DefaultAudioCDManager(); #else return new SdlAudioCDManager(); #endif } Common::SaveFileManager *OSystem_SDL::getSavefileManager() { #ifdef ENABLE_EVENTRECORDER return g_eventRec.getSaveManager(_savefileManager); #else return _savefileManager; #endif } //Not specified in base class Common::String OSystem_SDL::getScreenshotsPath() { Common::String path = ConfMan.get("screenshotpath"); if (!path.empty() && !path.hasSuffix("/")) path += "/"; return path; }