/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GFX_H_ #define GFX_H_ #include "common/rect.h" #include "common/system.h" #include "math/vector3d.h" namespace Myst3 { class Drawable { public: virtual void draw() {} virtual void drawOverlay() {} virtual ~Drawable() {} }; class Texture { public: uint width; uint height; Graphics::PixelFormat format; virtual void update(const Graphics::Surface *surface) = 0; protected: Texture() {} virtual ~Texture() {} }; class Renderer { public: virtual ~Renderer() {} virtual void init() = 0; virtual void initFont(const Graphics::Surface *surface) = 0; virtual void freeFont() = 0; virtual void clear() = 0; virtual void setupCameraOrtho2D(bool noScaling) = 0; virtual void setupCameraPerspective(float pitch, float heading, float fov) = 0; virtual Texture *createTexture(const Graphics::Surface *surface) = 0; virtual void freeTexture(Texture *texture) = 0; virtual void drawRect2D(const Common::Rect &rect, uint32 color) = 0; virtual void drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture, float transparency = -1.0, bool additiveBlending = false) = 0; virtual void drawTexturedRect3D(const Math::Vector3d &topLeft, const Math::Vector3d &bottomLeft, const Math::Vector3d &topRight, const Math::Vector3d &bottomRight, Texture *texture) = 0; virtual void drawCube(Texture **textures) = 0; virtual void draw2DText(const Common::String &text, const Common::Point &position) = 0; virtual Graphics::Surface *getScreenshot() = 0; virtual void screenPosToDirection(const Common::Point screen, float &pitch, float &heading) = 0; virtual Common::Rect viewport() const = 0; virtual Common::Rect frameViewport() const = 0; virtual Common::Point frameCenter() const = 0; virtual void flipVertical(Graphics::Surface *s) = 0; /** * Swap the buffers, making the drawn screen visible */ virtual void flipBuffer() { } static const int kOriginalWidth = 640; static const int kOriginalHeight = 480; static const int kTopBorderHeight = 30; static const int kBottomBorderHeight = 90; static const int kFrameHeight = 360; }; class BaseRenderer : public Renderer { public: BaseRenderer(OSystem *system); virtual ~BaseRenderer(); virtual void initFont(const Graphics::Surface *surface) override; virtual void freeFont() override; Common::Rect viewport() const override; Common::Rect frameViewport() const override; Common::Point frameCenter() const override; void flipVertical(Graphics::Surface *s) override; protected: OSystem *_system; Texture *_font; Common::Rect _screenViewport; Common::Rect getFontCharacterRect(uint8 character); void computeScreenViewport(); }; Renderer *CreateGfxOpenGL(OSystem *system); Renderer *CreateGfxOpenGLShader(OSystem *system); Renderer *CreateGfxTinyGL(OSystem *system); } // End of namespace Myst3 #endif // GFX_H_