/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef INVENTORY_H_ #define INVENTORY_H_ #include "common/list.h" #include "common/memstream.h" #include "common/rect.h" #include "engines/myst3/gfx.h" #include "video/bink_decoder.h" namespace Myst3 { class Myst3Engine; class Texture; class Inventory { public: Inventory(Myst3Engine *vm); virtual ~Inventory(); void loadFromState(); void updateState(); void addItem(uint16 var, bool atEnd); void addSaavedroChapter(uint16 var); void addAll(); void removeItem(uint16 var); void reset(); uint16 hoveredItem(); void useItem(uint16 var); void draw(); private: struct InventoryItem { uint16 var; Common::Rect rect; }; typedef Common::List ItemList; struct ItemData { uint16 textureX; uint16 textureWidth; uint16 textureHeight; uint16 var; }; static const ItemData _availableItems[8]; const ItemData &getData(uint16 var); Myst3Engine *_vm; Texture *_texture; ItemList _inventory; void initializeTexture(); bool hasItem(uint16 var); void reflow(); void openBook(uint16 age, uint16 room, uint16 node); void closeAllBooks(); }; class DragItem : public Drawable { public: DragItem(Myst3Engine *vm, uint id); ~DragItem(); void drawOverlay(); void setFrame(uint16 frame); private: Myst3Engine *_vm; Common::MemoryReadStream *_movieStream; Video::BinkDecoder _bink; uint16 _frame; Texture *_texture; Common::Rect getPosition(); }; } // End of namespace Myst3 #endif // INVENTORY_H_