// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef COLORMAP_H #define COLORMAP_H #include "debug.h" #include "resource.h" #include class CMap : public Resource { public: // Load a colormap from the given data. CMap(const char *filename, const char *data, int len) : Resource(filename) { if (len < 4 || std::memcmp(data, "CMP ", 4) != 0) error("Invalid magic loading colormap\n"); std::memcpy(colors, data + 64, sizeof(colors)); } // The color data, in RGB format char colors[256 * 3]; }; #endif