/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef REMAP_WIDGET_H #define REMAP_WIDGET_H #include "common/scummsys.h" #include "common/hash-ptr.h" #include "gui/widget.h" namespace GUI { class ButtonWidget; class DropdownButtonWidget; class PopUpWidget; class ScrollContainerWidget; class StaticTextWidget; } namespace Common { struct Action; class Keymap; class Keymapper; class InputWatcher; class RemapWidget : public GUI::OptionsContainerWidget { public: typedef Common::Array KeymapArray; RemapWidget(GuiObject *boss, const Common::String &name, const KeymapArray &keymaps); ~RemapWidget() override; void load() override; bool save() override; void handleInputChanged(); void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override; void handleMouseDown(int x, int y, int button, int clickCount) override; void handleTickle() override; protected: struct ActionRow { Keymap *keymap; Common::Action *action; GUI::StaticTextWidget *actionText; GUI::DropdownButtonWidget *keyButton; ActionRow() : keymap(nullptr), action(nullptr), actionText(nullptr), keyButton(nullptr) {} }; struct KeymapTitleRow { GUI::StaticTextWidget *descriptionText; GUI::ButtonWidget *resetButton; KeymapTitleRow() : descriptionText(nullptr), resetButton(nullptr) {} }; void loadKeymap(); void refreshKeymap(); void reflowActionWidgets(); void clearMapping(uint actionIndex); void resetMapping(uint actionIndex); void resetKeymap(uint actionIndex); void startRemapping(uint actionIndex); void stopRemapping(); KeymapArray _keymapTable; InputWatcher *_remapInputWatcher; Keymap *_remapKeymap; Action *_remapAction; uint32 _remapTimeout; static const uint32 kRemapMinTimeoutDelay = 3000; bool _changes; Array _actions; HashMap _keymapSeparators; }; } // End of namespace Common #endif // #ifndef REMAP_WIDGET_H