/* Residual - A 3D game interpreter * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ */ #ifndef GRAPHICS_LINE3D_H #define GRAPHICS_LINE3D_H #include "common/scummsys.h" #include "common/endian.h" #include "graphics/vector3d.h" namespace Graphics { class Line3d { public: Line3d(); Line3d(const Vector3d &begin, const Vector3d &end); Line3d(const Line3d &other); Graphics::Vector3d begin() const; Graphics::Vector3d end() const; Graphics::Vector3d middle() const; bool intersectLine2d(const Line3d &other, Graphics::Vector3d *pos); void operator=(const Line3d &other); private: Graphics::Vector3d _begin, _end; }; } // end of namespace Graphics #endif