/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SLUDGE_HSI_H #define SLUDGE_HSI_H #include "image/image_decoder.h" namespace Sludge { class HSIDecoder : public Image::ImageDecoder { public: HSIDecoder(); ~HSIDecoder() override; // ImageDecoder API void destroy() override; bool loadStream(Common::SeekableReadStream &stream) override; Graphics::Surface *getSurface() const override { return _surface; } void setReserve(bool reserve) { _reserve = reserve; } private: Graphics::Surface *_surface; int _reserve; }; } // End of namespace Sludge #endif