/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef MOHAWK_LIVINGBOOKS_LBX_H
#define MOHAWK_LIVINGBOOKS_LBX_H
#include "engines/mohawk/livingbooks_code.h"
#include "common/ptr.h"
namespace Mohawk {
class LBXObject {
public:
LBXObject(MohawkEngine_LivingBooks *vm) : _vm(vm) { }
virtual ~LBXObject() { }
virtual bool call(uint callId, const Common::Array ¶ms, LBValue &result) = 0;
protected:
MohawkEngine_LivingBooks *_vm;
};
Common::SharedPtr createLBXObject(MohawkEngine_LivingBooks *vm, uint16 type);
} // End of namespace Mohawk
#endif