/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MOHAWK_LIVINGBOOKS_LBX_H #define MOHAWK_LIVINGBOOKS_LBX_H #include "engines/mohawk/livingbooks_code.h" #include "common/ptr.h" namespace Mohawk { class LBXObject { public: LBXObject(MohawkEngine_LivingBooks *vm) : _vm(vm) { } virtual ~LBXObject() { } virtual bool call(uint callId, const Common::Array ¶ms, LBValue &result) = 0; protected: MohawkEngine_LivingBooks *_vm; }; Common::SharedPtr createLBXObject(MohawkEngine_LivingBooks *vm, uint16 type); } // End of namespace Mohawk #endif