/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SWORD1_OBJECT_H #define SWORD1_OBJECT_H #include "common/scummsys.h" namespace Sword1 { #define O_TOTAL_EVENTS 5 #define O_WALKANIM_SIZE 600 //max number of nodes in router output #define O_GRID_SIZE 200 #define EXTRA_GRID_SIZE 20 #include "common/pack-start.h" // START STRUCT PACKING struct OEventSlot { //receiving event list in the compact - int32 o_event; //array of these with O_TOTAL_EVENTS elements int32 o_event_script; } PACKED_STRUCT; // size = 2*int32 = 8 bytes #define TOTAL_script_levels 5 struct ScriptTree { //this is a logic tree, used by OBJECTs int32 o_script_level; //logic level int32 o_script_id[TOTAL_script_levels]; //script id's (are unique to each level) int32 o_script_pc[TOTAL_script_levels]; //pc of script for each (if script_manager) } PACKED_STRUCT; // size = 11*int32 = 44 bytes struct TalkOffset { int32 x; int32 y; } PACKED_STRUCT; // size = 2*int32 = 8 bytes struct WalkData { int32 frame; int32 x; int32 y; int32 step; int32 dir; } PACKED_STRUCT; // size = 5*int32 = 20 bytes struct Object { int32 o_type; // 0 broad description of type - object, floor, etc. int32 o_status; // 4 bit flags for logic, graphics, mouse, etc. int32 o_logic; // 8 logic type int32 o_place; // 12 where is the mega character int32 o_down_flag; // 16 pass back down with this - with C possibly both are unnecessary? int32 o_target; // 20 target object for the GTM *these are linked to script int32 o_screen; // 24 physical screen/section int32 o_frame; // 28 frame number & int32 o_resource; // 32 id of spr file it comes from int32 o_sync; // 36 receive sync here int32 o_pause; // 40 logic_engine() pauses these cycles int32 o_xcoord; // 44 int32 o_ycoord; // 48 int32 o_mouse_x1; // 52 top-left of mouse area is (x1,y1) int32 o_mouse_y1; // 56 int32 o_mouse_x2; // 60 bottom-right of area is (x2,y2) (these coords are inclusive) int32 o_mouse_y2; // 64 int32 o_priority; // 68 int32 o_mouse_on; // 72 int32 o_mouse_off; // 76 int32 o_mouse_click; // 80 int32 o_interact; // 84 int32 o_get_to_script; // 88 int32 o_scale_a; // 92 used by floors int32 o_scale_b; // 96 int32 o_anim_x; // 100 int32 o_anim_y; // 104 ScriptTree o_tree; // 108 size = 44 bytes ScriptTree o_bookmark; // 152 size = 44 bytes int32 o_dir; // 196 int32 o_speech_pen; // 200 int32 o_speech_width; // 204 int32 o_speech_time; // 208 int32 o_text_id; // 212 working back from o_ins1 int32 o_tag; // 216 int32 o_anim_pc; // 220 position within an animation structure int32 o_anim_resource; // 224 cdt or anim table int32 o_walk_pc; // 228 TalkOffset talk_table[6]; // 232 size = 6*8 bytes = 48 OEventSlot o_event_list[O_TOTAL_EVENTS]; // 280 size = 5*8 bytes = 40 int32 o_ins1; // 320 int32 o_ins2; // 324 int32 o_ins3; // 328 int32 o_mega_resource; // 332 int32 o_walk_resource; // 336 WalkData o_route[O_WALKANIM_SIZE]; // 340 size = 600*20 bytes = 12000 // mega size = 12340 bytes (+ 8 byte offset table + 20 byte header = 12368) } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING } // End of namespace Sword1 #endif //BSOBJECT_H