/* Residual - A 3D game interpreter * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "video/bink_decoder.h" #ifdef USE_BINK #ifndef VIDEO_BINK_DECODER_SEEK_H #define VIDEO_BINK_DECODER_SEEK_H namespace Video { class SeekableBinkDecoder: public Video::BinkDecoder, public Video::SeekableVideoDecoder { public: // SeekableVideoDecoder API void seekToFrame(uint32 frame); void seekToTime(const Audio::Timestamp &time); uint32 getDuration() const; // Bink seek specific void setAudioTrack(uint32 track); protected: /** Decode a video packet. */ void videoPacket(VideoFrame &video); /** Find the keyframe needed to decode a frame */ uint32 findKeyFrame(uint32 frame) const; /** Skip the next frame */ void skipNextFrame(); }; } /* namespace Video */ #endif // VIDEO_BINK_DECODER_SEEK_H #endif // USE_BINK