/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLOBAL_DIALOGS_H #define GLOBAL_DIALOGS_H #include "gui/dialog.h" #include "gui/options.h" #include "gui/widget.h" class Engine; namespace GUI { class ButtonWidget; class CommandSender; class GraphicsWidget; class SaveLoadChooser; } class MainMenuDialog : public GUI::Dialog { public: enum { kSaveCmd = 'SAVE', kLoadCmd = 'LOAD', kPlayCmd = 'PLAY', kOptionsCmd = 'OPTN', kHelpCmd = 'HELP', kAboutCmd = 'ABOU', kQuitCmd = 'QUIT', kLauncherCmd = 'LNCR', kChooseCmd = 'CHOS' }; public: MainMenuDialog(Engine *engine); ~MainMenuDialog(); virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); virtual void reflowLayout(); protected: void save(); void load(); protected: Engine *_engine; GUI::GraphicsWidget *_logo; GUI::ButtonWidget *_returnToLauncherButton; GUI::ButtonWidget *_loadButton; GUI::ButtonWidget *_saveButton; GUI::ButtonWidget *_helpButton; GUI::Dialog *_aboutDialog; GUI::SaveLoadChooser *_loadDialog; GUI::SaveLoadChooser *_saveDialog; }; namespace GUI { class ConfigDialog : public OptionsDialog { public: ConfigDialog(); ~ConfigDialog() override; // OptionsDialog API void build() override; void apply() override; private: OptionsContainerWidget *_engineOptions; #ifdef GUI_ENABLE_KEYSDIALOG public: void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override; private: Dialog *_keysDialog; #endif }; class ExtraGuiOptionsWidget : public OptionsContainerWidget { public: ExtraGuiOptionsWidget(GuiObject *widgetsBoss, const Common::String &name, const Common::String &domain, const ExtraGuiOptions &options); ~ExtraGuiOptionsWidget() override; // OptionsContainerWidget API void load() override; bool save() override; private: typedef Common::Array CheckboxWidgetList; static Common::String dialogLayout(const Common::String &domain); ExtraGuiOptions _options; CheckboxWidgetList _checkboxes; }; } // End of namespace GUI #endif