/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_OPENGL_CONTEXT_H #define GRAPHICS_OPENGL_CONTEXT_H #include "common/singleton.h" namespace OpenGL { enum ContextType { kContextNone, kContextGL, kContextGLES, kContextGLES2 }; /** * Description structure of the OpenGL (ES) context. */ class Context : public Common::Singleton { public: Context(); /** * Initialize the context description from currently active context. * * The extensions and features are marked as available according * to the current context capabilities. */ void initialize(ContextType contextType); /** * Reset context. * * This marks all extensions as unavailable. */ void reset(); /** The type of the active context. */ ContextType type; /** Helper function for checking the GL version supported by the context. */ inline bool isGLVersionOrHigher(int major, int minor) const { return ((majorVersion > major) || ((majorVersion == major) && (minorVersion >= minor))); } /** The GL version supported by the context. */ int majorVersion, minorVersion; /** The GLSL version supported by the context */ int glslVersion; /** The maximum texture size supported by the context. */ int maxTextureSize; /** Whether GL_ARB_texture_non_power_of_two is available or not. */ bool NPOTSupported; /** Whether shader support is available or not. */ bool shadersSupported; /** Whether shader support is good enough for engines or not. */ bool enginesShadersSupported; /** Whether multi texture support is available or not. */ bool multitextureSupported; /** Whether FBO support is available or not. */ bool framebufferObjectSupported; /** Whether multisample FBO support is available or not */ bool framebufferObjectMultisampleSupported; /** * Contains the maximum number of supported multisample samples * if multisample FBOs are supported. Contains -1 otherwise. */ int multisampleMaxSamples; /** Whether packed pixels support is available or not. */ bool packedPixelsSupported; /** Whether packing the depth and stencil buffers is possible or not. */ bool packedDepthStencilSupported; /** Whether specifying a pitch when uploading to textures is available or not */ bool unpackSubImageSupported; /** Whether depth component 24 is supported or not */ bool OESDepth24; /** Whether texture coordinate edge clamping is available or not. */ bool textureEdgeClampSupported; private: /** * Returns the native GLSL version supported by the driver. * This does NOT take shaders ARB extensions into account. */ int getGLSLVersion() const; }; } // End of namespace OpenGL /** Shortcut for accessing the active OpenGL context. */ #define OpenGLContext OpenGL::Context::instance() #endif