/* Residual - A 3D game interpreter * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #ifndef GRIM_FONT_H #define GRIM_FONT_H #include "engines/grim/resource.h" #include "engines/grim/object.h" namespace Grim { class SaveGame; class Font : public Object { GRIM_OBJECT(Font) public: Font(const char *filename, const char *data, int len); Font() : Object() { _charIndex = 0; } ~Font(); void load(const char *filename, const char *data, int len); Common::String getFilename() { return _filename; } int32 getHeight() { return _height; } int32 getBaseOffsetY() { return _baseOffsetY; } int32 getCharDataWidth(unsigned char c) { return _charHeaders[getCharIndex(c)].dataWidth; } int32 getCharDataHeight(unsigned char c) { return _charHeaders[getCharIndex(c)].dataHeight; } int32 getCharWidth(unsigned char c) { return _charHeaders[getCharIndex(c)].width; } int32 getCharStartingCol(unsigned char c) { return _charHeaders[getCharIndex(c)].startingCol; } int32 getCharStartingLine(unsigned char c) { return _charHeaders[getCharIndex(c)].startingLine; } const byte *getCharData(unsigned char c) { return _fontData + (_charHeaders[getCharIndex(c)].offset); } void saveState(SaveGame *savedState) const; bool restoreState(SaveGame *savedState); static const uint8 emerFont[][13]; private: uint16 getCharIndex(unsigned char c); struct CharHeader { int32 offset; int8 width; int8 startingCol; int8 startingLine; int32 dataWidth; int32 dataHeight; }; uint32 _numChars; uint32 _dataSize; uint32 _height, _baseOffsetY; uint32 _firstChar, _lastChar; uint16 *_charIndex; CharHeader *_charHeaders; byte *_fontData; Common::String _filename; Common::String _fname; }; } // end of namespace Grim #endif