/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/savestate.h" #include "engines/engine.h" #include "engines/metaengine.h" #include "graphics/surface.h" #include "common/config-manager.h" #include "common/textconsole.h" #include "common/translation.h" SaveStateDescriptor::SaveStateDescriptor() // FIXME: default to 0 (first slot) or to -1 (invalid slot) ? : _slot(-1), _description(), _isDeletable(true), _isWriteProtected(false), _isLocked(false), _saveDate(), _saveTime(), _playTime(), _playTimeMSecs(0), _thumbnail(), _saveType(kSaveTypeUndetermined) { } SaveStateDescriptor::SaveStateDescriptor(const MetaEngine *metaEngine, int slot, const Common::U32String &d) : _slot(slot), _description(d), _isLocked(false), _playTimeMSecs(0) { initSaveType(metaEngine); } SaveStateDescriptor::SaveStateDescriptor(const MetaEngine *metaEngine, int slot, const Common::String &d) : _slot(slot), _description(Common::U32String(d)), _isLocked(false), _playTimeMSecs(0) { initSaveType(metaEngine); } void SaveStateDescriptor::initSaveType(const MetaEngine *metaEngine) { // Do not allow auto-save slot to be deleted or overwritten. if (!metaEngine && g_engine) metaEngine = g_engine->getMetaEngine(); const bool autosave = metaEngine && ConfMan.getInt("autosave_period") && _slot == metaEngine->getAutosaveSlot(); _isWriteProtected = autosave; _saveType = autosave ? kSaveTypeAutosave : kSaveTypeRegular; _isDeletable = !autosave; } void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) { if (_thumbnail.get() == t) return; _thumbnail = Common::SharedPtr(t, Graphics::SurfaceDeleter()); } void SaveStateDescriptor::setSaveDate(int year, int month, int day) { _saveDate = Common::String::format("%.4d-%.2d-%.2d", year, month, day); } void SaveStateDescriptor::setSaveTime(int hour, int min) { _saveTime = Common::String::format("%.2d:%.2d", hour, min); } void SaveStateDescriptor::setPlayTime(int hours, int minutes) { _playTimeMSecs = ((hours * 60 + minutes) * 60) * 1000; _playTime = Common::String::format("%.2d:%.2d", hours, minutes); } void SaveStateDescriptor::setPlayTime(uint32 msecs) { _playTimeMSecs = msecs; uint minutes = msecs / 60000; setPlayTime(minutes / 60, minutes % 60); } void SaveStateDescriptor::setAutosave(bool autosave) { _saveType = autosave ? kSaveTypeAutosave : kSaveTypeRegular; } bool SaveStateDescriptor::isAutosave() const { if (_saveType != kSaveTypeUndetermined) { return _saveType == kSaveTypeAutosave; } else { return hasAutosaveName(); } } bool SaveStateDescriptor::hasAutosaveName() const { const Common::U32String &autosave = _("Autosave"); // if the save file name is long enough, just check if it starts with "Autosave" if (_description.size() >= autosave.size()) return _description.substr(0, autosave.size()) == autosave; // if the save name has been trimmed, as long as it isn't too short, use fallback logic if (_description.size() < 14) return false; return autosave.substr(0, _description.size()) == _description; } bool SaveStateDescriptor::isValid() const { return _slot >= 0 && !_description.empty(); }